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FNVVR Reborn v0.2.0
Pre-releaseSecond public build of FNVVR Reborn: a VR mod for Fallout: New Vegas built into a DXVK fork (32-bit d3d9.dll), for Proton on Linux and Wine/Windows.
What's new since v0.1.0
Pip-Boy
- Opens when you look at your left forearm and closes when you look away. Tapping Y no longer opens it; holding Y still pauses.
Sky and sun
- The sky dome is centred on each eye: clouds no longer move against your head or look like a low ceiling.
- The sun glare faces your eye instead of rolling with your head.
Menus and cutscenes
- Character creation (Reflectron and its screen) is drawn on the menu panel over the live world.
- Controllers are read while a movie plays, so intros can be skipped.
- New game wake-up: the camera follows your head's yaw (known issue: nodding still orbits while the animation moves the camera).
Logs and diagnostics
- The log is written next to the game executable (
FalloutNV_d3d9.log); noDXVK_LOG_PATHneeded. - Log level is set in
dxvk.confwithdxvk.logLevel(DXVK_LOG_LEVELstill overrides it). - New log lines describe the headset geometry (projection, IPD, frustum, eye image size, dropped frames) to track down image distortion.
Reporting image distortion / fisheye
Play about a minute with the problem visible, quit the game, and send FalloutNV_d3d9.log from the game folder with your headset, how it is connected, and what exactly looks wrong.
Not done yet
Compass and health bar on the hand, hand-anchored interaction prompt, optics and scopes, culling behind the player, melee, time still stops while the Pip-Boy is open.
Install
See INSTALL.txt in the archive. Short version: copy d3d9.dll, dxvk.conf and fnvvr/ next to FalloutNV.exe, set the launch option WINEDLLOVERRIDES="d3d9=n,b" %command%, start SteamVR first. If you already have a dxvk.conf, merge the lines.
Tested
Linux, Proton Hotfix, RTX 4070, Meta Quest 2 through Steam Link. Other headsets and bindings are untested; only Touch bindings are shipped.