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FNVVR Reborn v0.7.0
Pre-releaseSeventh public build of FNVVR Reborn: a VR mod for Fallout: New Vegas built into a DXVK fork (32-bit d3d9.dll), for Proton on Linux and Wine/Windows.
What's new since v0.6.0
Manual reload: reload your weapons with your hands
- On by default, and can be turned off in Settings > VR > Manual reload. X no longer reloads these weapons, and an empty weapon just clicks.
- New controls: the left grip now holds every weapon with both hands (rifles, pistols, two-handed melee weapons). The left trigger grabs magazines, rounds and moving parts. New ammo is always taken behind your left shoulder. If you let go, you lose nothing.
- Magazines and energy cells: pull the magazine out, grab a new one over your shoulder and slide it in, with the game's own sounds.
- Slides, charging handles and bolts: if nothing is chambered, pull the part back and let go to chamber a round.
- Jams: a jammed weapon clicks until you rack it (or take its magazine out if it has nothing to rack). V.A.T.S. jams work as before.
- Shotguns and lever guns with a loading port: grab a handful of rounds and hold them at the port. They go in one by one until the weapon is full. A lever gun that fired its last round needs its lever worked.
- Break-action shotguns: the left trigger near the barrel breaks it open and throws the shells out. Put new shells in, then press again to close it.
- Revolvers: flick your right wrist to swing the cylinder out and throw the cases out, push a speed loader in, and flick back to close it. The .357 Magnum and Lucky open their loading gate the same way and take their rounds one by one.
- The part to work on glows, the way a limb does in V.A.T.S.: the empty magazine, the slide to rack, the barrel to open or close, the loading port.
Console in VR
- New Console button in Settings (in game). It opens the game's console on a real terminal in front of you: the game's own monitor, font and screen effects.
- Type with the lasers on the terminal's keyboard, which unfolds below the monitor with its own sounds. The right stick scrolls the output, and B or the ESC key closes the console.
Camera
- The view stays in first person: a save made in third person or an Alt+Tab no longer leaves you there.
Fixes
- The Settings list no longer cuts off its last entry.
Not done yet
Manual reload of heavy weapons and launchers (they still reload with X), unarmed combat, optics and scopes, other HUD elements (enemy health, sneak indicator), finger tracking.
Install
See INSTALL.txt in the archive. Short version: copy d3d9.dll, openvr_api.dll (the 32-bit OpenVR library, included), dxvk.conf and fnvvr/ next to FalloutNV.exe. On Linux (Proton) only, set the launch option WINEDLLOVERRIDES="d3d9=n,b" %command% (not needed on Windows). Start SteamVR first. If you already have a dxvk.conf, merge the lines. The bindings changed since v0.6.0: the left trigger and left grip swapped roles, and there is a new action for taking magazines. Replace your fnvvr/ folder, and if you made your own bindings in SteamVR, update them.
Tested
Linux, Proton Hotfix, RTX 4070, Meta Quest 2 through Steam Link. Other headsets and bindings are untested; only Touch bindings are shipped.