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Installation Directions

Kyle Richter edited this page May 11, 2026 · 1 revision

Installation Directions

Installing mods and add-ons for Cookie Clicker can feel intimidating if you’ve never done it before. To get some background, check out this guide from the wiki Below, you’ll find specific instructions to help you get everything set up.

Web (Preferred)

https://cdn.jsdelivr.net/gh/dfsw/Just-Natural-Expansion@latest/JustNaturalExpansion.js

javascript:(function(){Game.LoadMod('https://cdn.jsdelivr.net/gh/dfsw/Just-Natural-Expansion@latest/JustNaturalExpansion.js');})();
Direct Console Loading
Game.LoadMod('https://cdn.jsdelivr.net/gh/dfsw/Just-Natural-Expansion@latest/JustNaturalExpansion.js');

Steam

Link to Mod Loader on Steam. You can also search for Just Natural Expansion in the Cookie Clicker Steam Workshop.

Console (untested - but should work in theory)

Game.LoadMod('https://cdn.jsdelivr.net/gh/dfsw/Just-Natural-Expansion@latest/JustNaturalExpansion.js');

Mobile

The mobile version of Cookie Clicker does not support mods at this time.

Compatibility Notes

  • CCSE Compatible: Works with Cookie Clicker Script Extender
  • CCMM Compatible: Works with Cookie Clicker Mod Manager
  • Load Order: For best compatibility, load CCSE first, then this mod
  • Browser Support: Works in all modern browsers

Mod Compatibility

Just Natural Expansion uses Cookie Clicker’s documented API layer to extend the core game. As a result, Just Natural Expansion should remain functional for years to come—even if I get hit by a bus. However this API is fairly limited, so many modders rely on CCSE.

Unfortunately, CCSE uses code injection to make fundamental changes to the vanilla game’s source code, which breaks the built-in modding API in a handful of places. To address this, I’ve written a CCSE Bridge that allows CCSE mods and Just Natural Expansion to run together. The catch: CCSE must be loaded before Just Natural Expansion, so make sure JNE is last in your load order. Other modders are welcome to use my bridge code (located in the same repo) if they prefer a more vanilla mod approach.

I’ve tested compatibility with many popular CCSE mods. If you encounter specific incompatibilities, please let me know so I can look into possible workarounds.

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