·
24 commits
to main
since this release
Added
- Backups can be given a name and deleted. The name heads the entry; the file
name stays visible below it and is never changed. - Added a "Position" tab to Characters. The hero's position moved there from the
Attributes tab and can be picked from a list of 10,075 named locations from
the game, grouped by region, instead of typing coordinates. Applying a
location's facing is optional and off by default. - An NPC's position and spawn position are shown but cannot be changed: the
game restores an NPC's placement from the level, not from the savegame. - A savegame damaged by an earlier version is now recognised on load: the
overview and the inventory show a warning with the number of affected slots
and a repair button, applied with the next save. Repairing can be taken back
until then.
Fixed
- Renaming a savegame could make the game drop it from the load list. The name
is now written so the game can still read the save's metadata, and a rename
that would leave it unreadable is refused instead of written. - Items added to an inventory could not be dropped in the game afterwards, and
dropping one made a different item vanish instead. Added items now go into a
free inventory slot, and removing an item frees its slot instead of deleting
it — the way the game does it. Adding or removing an item also repairs a
savegame an earlier version left in that state. - Large inventories were cut off at 200 entries, so a newly added item was
missing from the list while the picker already refused to offer it again. - Queued additions and removals now show the item's localized name.