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gore-save-editor-v1.3.0

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@github-actions github-actions released this 17 Aug 13:01
· 14 commits to main since this release

Added

  • A Trade tab shows what a merchant offers for sale and how much ore he has to
    buy with. Stock counts and his ore can be changed, lines can be added and
    removed, and the restock baseline is editable next to the live stock.
  • An NPC can be moved, with the same location picker the hero has.
  • An NPC's daily routine can be switched off, so he stays where he was put
    instead of walking back within seconds. It can be switched back on again, as
    long as the savegame still holds what the move wrote.

Changed

  • The advanced attributes are sorted into Combat & movement, Diving, Sleep &
    rest and Intoxication instead of one long list, every value has a proper name
    in your language, and hovering a name explains what it does in the game.
  • Values the game never acts on are gone from the attribute list: Toughness,
    which no longer limits what you can carry, and hunger, thirst and fatigue,
    which belong to a survival mode that cannot be switched on. They stay
    editable under All data.
  • Saving is much faster: a save with eight changed values took eleven seconds
    and now takes one.
  • Opening a savegame is about four times faster.
  • Tabs no longer load one by one. Everything they show is fetched in the
    background as soon as the savegame opens, so switching tabs is immediate.
  • Going back to a savegame, or to a tab already visited, no longer reloads
    anything.

Fixed

  • The attribute list offered a second "Magic Circle", identically named to the
    one under Skills but without any effect in the game. It is gone; the circle is
    set under Skills.
  • Version 1.2.1 said an NPC's position cannot be changed because the game
    restores it from the level. That was wrong.
  • Removing an item from a list and then editing another item in the same list
    could change the wrong one.