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The difficulty level of a profile can now be changed.
The inventory view is organized by a category sidebar (weapons, ammunition,
runes, scrolls, food, misc, amulets, rings, trophies, writings, mission
items, keys, and other), matching the Player and Progression tabs.
Users can add items not yet in the save via a searchable picker that browses
the full bundled item catalog (Gothic 1 Remake item IDs) by category.
Items can be removed from the inventory with a per-row delete button. Item
counts are clamped to a minimum of 1; deleting an item removes its slot
rather than leaving a count-0 ghost.
New game builds are now adopted automatically. When the editor sees a G1R-Win64-Shipping.exe it does not recognize (e.g. a fresh patch), it
silently verifies the embedded compression code against a built-in
known-answer sample and, if it round-trips correctly, enables editing for
that build without waiting for an editor update. The verified result is
cached per executable, so the check runs only once per new build.
Changed
When a game version genuinely cannot be opened, the editor now shows a
plain-language message ("This game version can't be opened yet") with a
suggested next step, instead of internal codec details. The technical
fields are still available behind a "Details" expander.