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Extra Karts
Extra karts add more karts to the kart screen, next to the game's own. GameCube kart mods need no conversion and no app: copy them to the SD card. Mario Kart Wii karts do need converting first: see Wii Karts.
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Get a Double Dash kart mod in MKDD Patcher layout, for example from GameBanana or the MKDD wiki, and unzip it.
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Copy its folder to
sdmc:/switch/MKDD-NX/mods/karts/, as it is:sdmc:/switch/MKDD-NX/mods/karts/ Bolt Buggy/ modinfo.ini files/MRAM.arc/mram/kart/noko_all/ noko_k_body.bmd ... -
Turn on Mods > Extra Karts in the − menu, then Restart now.
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On the kart screen, press left or right: the extra kart sits next to the kart it is based on.
MKDD-NX finds any folder named after a kart (wario_all, noko_all, ...) that holds that kart's <name>_k_body.bmd, up to a few folders deep. A mod still in its .zip isn't read, so unzip it first. The name shown comes from modinfo.ini, else the mod's top folder.
An extra kart changes only the look. Its speed, acceleration, weight and class are those of the kart it is added next to, so a mod in noko_all drives like Koopa Troopa's kart.
Without Cheats > No weight classes, the kart screen offers only karts matching your drivers' weight class, so an extra kart on a heavy kart won't appear for two light drivers. The Parade Kart's are offered to everyone.
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128 extra karts. Any more are skipped, and the log says
no room. - Not in LAN play: both consoles must agree on a kart's joints, so the stock karts are used.
- A part the mod doesn't include stays the stock kart's.