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Fix and implement missing asset manager methods on BabylonSceneManager - #218

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brettfxio merged 1 commit into
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feature/engine-asset-blocks-fix-13696394119297015271
Aug 5, 2026
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Fix and implement missing asset manager methods on BabylonSceneManager#218
brettfxio merged 1 commit into
mainfrom
feature/engine-asset-blocks-fix-13696394119297015271

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This PR implements the missing 'importModelAsset' and 'setTexture' methods on BabylonSceneManager to match the existing Blockly block definitions and generators, adds the 'await' keyword to 'set_texture_from_asset' generator to prevent race conditions, and adds a comprehensive Playwright test verifying model loading and texture application directly from IndexedDB.


PR created automatically by Jules for task 13696394119297015271 started by @brettfxio

This commit implements 'importModelAsset' and 'setTexture' on BabylonSceneManager,
ensuring seamless loading and texturing of assets retrieved asynchronously from the IndexedDB.
It also updates the 'set_texture_from_asset' generator to use the await keyword, and introduces
a new Playwright test verifying the entire integration.

Co-authored-by: brettfxio <105930054+brettfxio@users.noreply.github.com>
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brettfxio merged commit edc35f5 into main Aug 5, 2026
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