Witcher3 Blender Tools v1.0.1
Changelog: v0.7.2...v1.0.1
- Blender 5.0+ support
- New UI and asset browser with grid layout, icon lookup, and texture/sound preview
- Character browser: journal characters and creatures with one-click entity import
- Cutscene import and export (
.w2cutscene): actors, cameras, NLA tracks, dialogue audio - Speech browser: 60,000+ voice lines with audio preview and lipsync loading
- Face morphs and phoneme driver system: shape keys wired automatically from a control bone
- Native
.w2animsexport with root motion round-trip - Equipment system: mounted props (swords, crossbows, shields) import with the entity.
- Auto idle animation from
.w2behbehaviour graph on entity import .xbmexport with compression, texture group support, and in-place texconv conversion- Material system overhaul: reads
.w2mgdefaults, colorshift, spec support - REDkit compatibility: older resource file versions and direct cache type import
- Mesh export: unified LOD material settings, full LOD hierarchy
- Performance improvements to entity import and face morph baking
- Various fixes: LOD armature binding, normal tile mapping, hardattachment rotations, proxy mesh xbm from bundle, phoneme animation reload
- and more!
Full changelog: v0.7.2...v1.0.1