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Witcher3 Blender Tools v1.0.1

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@dingdio dingdio released this 24 Apr 07:19
· 178 commits to main since this release

Changelog: v0.7.2...v1.0.1

  • Blender 5.0+ support
  • New UI and asset browser with grid layout, icon lookup, and texture/sound preview
  • Character browser: journal characters and creatures with one-click entity import
  • Cutscene import and export (.w2cutscene ): actors, cameras, NLA tracks, dialogue audio
  • Speech browser: 60,000+ voice lines with audio preview and lipsync loading
  • Face morphs and phoneme driver system: shape keys wired automatically from a control bone
  • Native .w2anims export with root motion round-trip
  • Equipment system: mounted props (swords, crossbows, shields) import with the entity.
  • Auto idle animation from .w2beh behaviour graph on entity import
  • .xbm export with compression, texture group support, and in-place texconv conversion
  • Material system overhaul: reads .w2mg defaults, colorshift, spec support
  • REDkit compatibility: older resource file versions and direct cache type import
  • Mesh export: unified LOD material settings, full LOD hierarchy
  • Performance improvements to entity import and face morph baking
  • Various fixes: LOD armature binding, normal tile mapping, hardattachment rotations, proxy mesh xbm from bundle, phoneme animation reload
  • and more!

Full changelog: v0.7.2...v1.0.1