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Configuration
Dinner edited this page Jul 20, 2026
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2 revisions
All settings are accessible from the NeoForge mod list.
| Setting | Default | Description |
|---|---|---|
| Player Gravity | ON | Toggle player gravity |
| Player Gravity Offset | 0.055 | Upward force per tick. Higher = less gravity |
| Item Gravity | ON | Toggle item gravity |
| Item Gravity Offset | 0.025 | Upward force for items |
| Arrow Gravity | ON | Toggle arrow/trident gravity |
| Arrow Gravity Offset | 0.03 | Upward force for arrows |
| Thrown Projectile Gravity | ON | Toggle thrown projectile gravity |
| Thrown Projectile Offset | 0.018 | Upward force for thrown projectiles |
| Falling Block Gravity | ON | Toggle falling block gravity (sand, gravel, anvils, dragon eggs) |
| Falling Block Offset | 0.035 | Upward force for falling blocks |
| Setting | Default | Description |
|---|---|---|
| Particle Gravity | ON | Toggle particle gravity reduction |
| Particle Multiplier | 0.3 | 0 = no gravity, 1 = vanilla |
| Audio Filter | ON | Toggle low-pass audio filter |
| Filter Volume | 0.4 | Lower = more muffled |
| Filter High Frequencies | 0.3 | Lower = less high-frequency sound |
| Setting | Default | Description |
|---|---|---|
| Fall Damage Mode | Disabled | Normal / Disabled / Velocity-Based |
| Velocity Damage Scale | 1.0 | Damage per unit of velocity (mode 2) |
| Min Velocity Threshold | 0.6 | Minimum velocity before damage applies (mode 2) |
Requires Sable to be installed.
| Setting | Default | Description |
|---|---|---|
| Sable Gravity (Y) | -4.0 | Gravity Y value. More negative = stronger pull |
| Sable Pressure | 0.0 | Pressure value. 0 = no pressure |
| Sable Drag | 0.05 | Air resistance. 0 = no drag |
| Datapack Priority | 1001 | Must be > 1000 to override Sable defaults |
Note: Sable changes require restarting the world to apply.