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PlayStation Studio v1.0.1

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@github-actions github-actions released this 11 Jun 16:57
· 47 commits to main since this release

PlayStation Studio v1.0.1 - PS5 compression engine updated to MkPFS 0.0.8.

What's new

  • Bundled MkPFS engine updated 0.0.5 -> 0.0.8. This brings the upstream fix for corrupted PFS images on large game folders (wrong inode mapping after flat_path_table collisions), streaming pack by default (less temp-disk usage), faster post-pack verification, and better special-character / non-ASCII filename handling.
  • The app now shows the bundled engine version (MkPFS 0.0.8) in the PS5 tab footer and the About box.
  • Also included since the first release: async game scanning + non-blocking FTP folder drops (no UI freezing), Windows filename sanitisation, ShadowMountPlus-compatible pack option, Compress Selected, and antivirus / SmartScreen false-positive mitigations.

Verified on a real 22,328-file Minecraft dump: 0 errors / 0 warnings, ~16s (was ~27s).

Downloads

  • Windows 10/11 (x64): PlayStation-Studio-Windows.zip
  • macOS (Apple Silicon): PlayStation-Studio-macOS.zip
  • SHA256SUMS.txt - verify your download

Notes

  • Builds are unsigned. macOS: right-click the app -> Open. Windows: SmartScreen -> More info -> Run anyway.
  • If your browser/antivirus flags the download, it is a false positive (see the README). Verify with SHA256SUMS.txt.
  • MkPFS 0.0.8 advises some consoles can misread compressed PFS images; if a compressed image will not mount, re-pack with compression off.

Full Changelog: v1.0.0...v1.0.1

Full Changelog: v1.0.0...v1.0.1