PlayStation Studio v1.0.1
PlayStation Studio v1.0.1 - PS5 compression engine updated to MkPFS 0.0.8.
What's new
- Bundled MkPFS engine updated 0.0.5 -> 0.0.8. This brings the upstream fix for corrupted PFS images on large game folders (wrong inode mapping after flat_path_table collisions), streaming pack by default (less temp-disk usage), faster post-pack verification, and better special-character / non-ASCII filename handling.
- The app now shows the bundled engine version (MkPFS 0.0.8) in the PS5 tab footer and the About box.
- Also included since the first release: async game scanning + non-blocking FTP folder drops (no UI freezing), Windows filename sanitisation, ShadowMountPlus-compatible pack option, Compress Selected, and antivirus / SmartScreen false-positive mitigations.
Verified on a real 22,328-file Minecraft dump: 0 errors / 0 warnings, ~16s (was ~27s).
Downloads
- Windows 10/11 (x64): PlayStation-Studio-Windows.zip
- macOS (Apple Silicon): PlayStation-Studio-macOS.zip
- SHA256SUMS.txt - verify your download
Notes
- Builds are unsigned. macOS: right-click the app -> Open. Windows: SmartScreen -> More info -> Run anyway.
- If your browser/antivirus flags the download, it is a false positive (see the README). Verify with SHA256SUMS.txt.
- MkPFS 0.0.8 advises some consoles can misread compressed PFS images; if a compressed image will not mount, re-pack with compression off.
Full Changelog: v1.0.0...v1.0.1
Full Changelog: v1.0.0...v1.0.1