Skip to content
discomethod edited this page Jul 18, 2014 · 27 revisions

Specialization should be 1 -> 3 -> 2?


Cool Ideas for Class Names:

http://wyrmrestaccord.org/forums/roleplaying-corner/rp-workshop/rp-character-class-ideas


Random Class Possibilities


  • Druid
  • Warlock
  • Priest
  • Scholar
  • Hunter
  • Bounty Hunter
  • Pirate

Item progression will effect skills how?

Spec Examples) (Note: should keep in mind too much overlap between subspecs)


Basic Classes

Warrior

Strength and Vitality

Templar

Strength and Intelligence

Mage

Intelligence and Wisdom

Mystic

Intelligence and Dexterity

Rogue

Dexterity and Charisma

Drifter

Dexterity and Stength


Secondary Classes

Warrior Only

Knight

Weapon+shield (Concept: Roman legionary)

Has good offense and good defense but really shines when part of a group) Unit count interaction with allies/enemies?

Colossus

Weapon+shield (Concept: Super tank, heavy armor, big shield)

Gains bonuses from shields that are unique to this spec. Maybe gains abilities from shields.

Warrior or Templar

Inquisitor

Elemental/Paladin (Concept: Enhancement shaman kind of)

Two-handed. Weapon deals elemental damage. Similar to twohanded tier 2-1, but more damage with the same gear for less defenses.

Templar Only

Paladin

Elemental/Paladin (Concept: Paladin)

weapon+shield. DPS/heal. Damage dealt heals maybe.

Zealot

Templar or Mage

Cleric

Mage Only

Warlock

Arcanist

Mage or Mystic

Elementalist

Mystic Only

Shaman

Druid

Mystic or Rogue

Hunter

Rogue Only

Assassin

Ranger

Rogue or Drifter

Pirate

Drifter Only

Swordsman

Twohanded (Concept: Knight)

medium armor, smaller weapons wielded two handed. Lower damage but can dodge and counter attack. Defenses get boost from weapon, so better weapon -> better defenses.

Explorer

Drifter or Warrior

Berserker

Twohanded (Concept: Arms warrior)

heavy armor, heavy dps, big two handed weapons, most gear dependent.

Clone this wiki locally