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Modifiables
discomethod edited this page Jul 24, 2014
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This is a the catch-all term for any property in the game that can be modified in any way.
A character will have the following modifiables:
- Strength
- Vitality
- Dexterity
- Charisma
- Intelligence
- Wisdom
- Maximum Health
- Maximum Mana
- Maximum Rage
- Maximum Momentum
- Health Regeneration
- Mana Regeneration
- Rage Regeneration
- Momentum Regeneration
- Attack Type Attack
- Attack Type Defense
- Damage Type Damage
- Damage Type Resistance
- Armor
- Initiative
These properties are only applicable in combat:
- Confidence
- Fatigue
- Current Health
- Current Mana
- Current Rage
- Current Momentum