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Classes
Specialization should be 1 -> 3 -> 2?
Cool Ideas for Class Names:
http://wyrmrestaccord.org/forums/roleplaying-corner/rp-workshop/rp-character-class-ideas
Random Class Possibilities
- Druid
- Warlock
- Priest
- Scholar
- Hunter
Item progression will effect skills how?
Spec Examples) (Note: should keep in mind too much overlap between subspecs)
Idea 1: Dividing by equipment usage
Strength prototype -> X Y Z -> X1 X2 Y1 Y2 Z1 Z2
Twohanded, weapon+shield, elemental/paladin
Twohanded (Concept: Arms warrior)
heavy armor, heavy dps, big two handed weapons, most gear dependent.
Twohanded (Concept: Knight)
medium armor, smaller weapons wielded two handed. Lower damage but can dodge and counter attack. Defenses get boost from weapon, so better weapon -> better defenses.
Weapon+shield (Concept: Roman legionary)
Has good offense and good defense but really shines when part of a group) Unit count interaction with allies/enemies?
Weapon+shield (Concept: Super tank, heavy armor, big shield)
Gains bonuses from shields that are unique to this spec. Maybe gains abilities from shields.
Elemental/Paladin (Concept: Enhancement shaman kind of)
Two-handed. Weapon deals elemental damage. Similar to twohanded tier 2-1, but more damage with the same gear for less defenses.
Elemental/Paladin (Concept: Paladin)
weapon+shield. DPS/heal. Damage dealt heals maybe.