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discomethod edited this page Jun 4, 2014 · 27 revisions

Specialization should be 1 -> 3 -> 2?


Strength prototype -> X Y Z -> X1 X2 Y1 Y2 Z1 Z2


Random Class Possibilities


  • Druid
  • Warlock
  • Priest
  • Scholar
  • Hunter

Strength prototype -> X Y Z -> X1 X2 Y1 Y2 Z1 Z2

Item progression will effect skills how?

Spec Examples) (Note: should keep in mind too much overlap between subspecs)

Idea 1: Dividing by equipment usage A) Strength

Tier 1: Warrior

Twohanded, weapon+shield, elemental/paladin

Twohanded Tier 2-1: Berserker

(Concept: Arms warrior)heavy armor, heavy dps, big two handed weapons, most gear dependent.

Twohanded Tier 2-2: Knight

(Concept: Knight) medium armor, smaller weapons wielded two handed. Lower damage but can dodge and counter attack. Defenses get boost from weapon, so better weapon -> better defenses.

Weapon+shield Tier 2-1: Lionheart

(Concept: Roman legionary. Has good offense and good defense but really shines when part of a group) Unit count interaction with allies/enemies?

Weapon+shield Tier 2-1: Colossus

(Concept: Super tank, heavy armor, big shield) Gains bonuses from shields that are unique to this spec. Maybe gains abilities from shields.

Elemental/Paladin Tier 2-1: Paragon

(Concept: Enhancement shaman kind of) Two-handed. Weapon deals elemental damage. Similar to twohanded tier 2-1, but more damage with the same gear for less defenses.

Elemental/Paladin Tier 2-2: Paladin

(Concept: Paladin) weapon+shield. DPS/heal. Damage dealt heals maybe.

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