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Classes
Specialization should be 1 -> 3 -> 2?
Strength prototype -> X Y Z -> X1 X2 Y1 Y2 Z1 Z2
Random Class Possibilities
- Druid
- Warlock
- Priest
- Scholar
- Hunter
Strength prototype -> X Y Z -> X1 X2 Y1 Y2 Z1 Z2
Item progression will effect skills how?
Spec Examples) (Note: should keep in mind too much overlap between subspecs)
Idea 1: Dividing by equipment usage A) Strength
Tier 1: Warrior
Twohanded, weapon+shield, elemental/paladin
Twohanded Tier 2-1: Berserker
(Concept: Arms warrior)heavy armor, heavy dps, big two handed weapons, most gear dependent.
Twohanded Tier 2-2: Knight
(Concept: Knight) medium armor, smaller weapons wielded two handed. Lower damage but can dodge and counter attack. Defenses get boost from weapon, so better weapon -> better defenses.
Weapon+shield Tier 2-1: Lionheart
(Concept: Roman legionary. Has good offense and good defense but really shines when part of a group) Unit count interaction with allies/enemies?
Weapon+shield Tier 2-1: Colossus
(Concept: Super tank, heavy armor, big shield) Gains bonuses from shields that are unique to this spec. Maybe gains abilities from shields.
Elemental/Paladin Tier 2-1: Paragon
(Concept: Enhancement shaman kind of) Two-handed. Weapon deals elemental damage. Similar to twohanded tier 2-1, but more damage with the same gear for less defenses.
Elemental/Paladin Tier 2-2: Paladin
(Concept: Paladin) weapon+shield. DPS/heal. Damage dealt heals maybe.