There are two victory conditions:
- Amass 10 Spy points by completing Tasks.
- Be the last spy standing.
On a turn, a character may choose to do one of the following things:
- Move one character up to three squares.
- Move two characters one square each.
- Request a new Task.
- Accuse a player.
Movement can be in any cardinal direction (no diagonal movement is allowed).
If a move ends with a character adjacent to some creature or object, they can Interact with that object.
Side-note: A move of 0 squares is allowed, in order to interact with something that the character is already next to.
Interaction can be of any form - looking at something, talking to someone, et cetera. Any action involving something else on the board is an Interaction.
Side-note: A talking to B is NOT the same thing as B talking to A. If spy A is tasked with talking to Character B, then A needs to Interact with B.
Completing Tasks is the only way to gain Spy points. Some Tasks are easy and some are harder; the harder the task, the more points are available for its completion.
Tasks look like this:
On your turn you may request a new Task. You can have up to 2 Tasks in play at one time. If gaining a new Task sets you to 3, then you must discard one (which can be the one you just drew).
You gain the points for completion as soon as a Task is completed. If completing a task puts you above 10 points, then you win the game.
An accusation is the most powerful move a player can take - but it comes with extreme risk. If you are confident that you have identified the character of a player, then you can Accuse that player of being the character. Doing this will immediately end the game - for one of you.
If you are correct in your Accusation, that player is knocked out of the game. If you are incorrect, you are knocked out of the game. If you are knocked out by incorrect accusation, do NOT reveal your character!

