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Quick Start Guide
WildCat Studio edited this page Sep 17, 2026
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Follow step-by-step instructions to compile your first desktop or mobile application with WebToApp Studio Pro.
- Scenario 1: Converting a Local Static Web App (React / Vue / Vite / HTML5)
- Scenario 2: Converting a Live SaaS Website URL
- Scenario 3: Packaging an HTML5 Game with Offline Audio
Ideal for React, Vue 3, SvelteKit, Angular, Next.js (Static Export), or plain HTML/CSS/JS folders.
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Generate Static Build in Terminal:
npm run build # Ensures relative paths in vite.config.js (base: './') -
Launch WebToApp Studio Pro:
- Select Windows (.exe) in the top platform pill selector.
- In Tab 1 (Source), choose Local Files.
- Click Browse Folder and select your project's
dist/orbuild/directory. - Confirm that your Start File is
index.html.
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Configure Branding & Window:
- In Tab 2 (Branding), enter your App Name and upload your logo (or let the automated initials generator create one).
- In Tab 3 (Window), choose a window preset (e.g., Standard 1280×800 or Start Maximized).
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Compile:
- Click the green "Build & Export" button at the bottom right.
- Your standalone 14MB
.exewill be ready indist/in under 5 seconds!
Ideal for web apps, SaaS dashboards, customer portals, or remote stores.
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Select Platform & Source:
- In Tab 1 (Source), select Live Website URL.
- Enter your live URL (e.g.,
https://dashboard.example.com).
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Configure Offline & Security:
- In Tab 4 (Security), add any external OAuth or API domains to Allowed Domains (e.g.,
accounts.google.com,api.example.com). - Enable Offline Auto-Reconnect Screen so users get a clean retry UI if internet drops.
- In Tab 4 (Security), add any external OAuth or API domains to Allowed Domains (e.g.,
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Enable System Tray:
- In Tab 3 (Window), check "Minimize to System Tray".
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Compile:
- Click "Build & Export". Your standalone wrapper is ready!
Ideal for Phaser 3, PixiJS, Godot Engine HTML5 exports, Construct 3, or RPG Maker MZ.
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Select Local Game Folder:
- In Tab 1 (Source), point to your exported game folder containing
index.htmland.wasm/.oggfiles.
- In Tab 1 (Source), point to your exported game folder containing
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Configure Window Sizing:
- In Tab 3 (Window), set your target game resolution (e.g.,
1920width ×1080height). - Check "Fixed Dimensions (Prevent Resize)" to avoid stretching your canvas.
- Check "Fullscreen (Kiosk Mode)" if creating an arcade or full-immersion game.
- In Tab 3 (Window), set your target game resolution (e.g.,
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Protect Game Assets:
- In Tab 4 (Security), check "AES-256 Vault Encryption" to encrypt your sprites, audio, and code into an un-hackable binary container.
- Uncheck "Allow Developer Tools (F12)" and "Allow Context Menu" to prevent asset inspection.
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Compile:
- Click "Build & Export".
- Run your standalone game executable with instant 60+ FPS hardware acceleration and unblocked offline audio!
© 2026 Wildcat Studio. WebToApp Studio Pro — Official Developer Documentation & Technical Wiki.
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- 03. Windows Executable (.exe)
- 04. Web Frameworks & APIs
- 05. HTML5 Games & Audio
- 06. Icons & Icon Studio
- 07. Splash & Day/Night Mode
- 08. SQLite Database Bridge
- 09. Native OS Notifications
- 10. WordPress Companion
- 11. Deep-Linking (myapp://)
- 12. Inno Setup Wizards (.iss)
- 13. Microsoft Store (MSIX)
- 14. Android & Google Play
- 15. Ubuntu Linux Debian (.deb)
- 16. Integrated PWA Studio
- 17. Multi-Platform Build
- 18. Enterprise Security
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- 20. 1-Click Auto-Updater
- 21. Release Protocol & Gateway