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Quick Start Guide

WildCat Studio edited this page Sep 17, 2026 · 3 revisions

Quick Start Guide (3 Scenarios in 60 Seconds)

Follow step-by-step instructions to compile your first desktop or mobile application with WebToApp Studio Pro.


🎯 Select Your Scenario


Scenario 1: Local Web Application

Ideal for React, Vue 3, SvelteKit, Angular, Next.js (Static Export), or plain HTML/CSS/JS folders.

  1. Generate Static Build in Terminal:
    npm run build
    # Ensures relative paths in vite.config.js (base: './')
  2. Launch WebToApp Studio Pro:
    • Select Windows (.exe) in the top platform pill selector.
    • In Tab 1 (Source), choose Local Files.
    • Click Browse Folder and select your project's dist/ or build/ directory.
    • Confirm that your Start File is index.html.
  3. Configure Branding & Window:
    • In Tab 2 (Branding), enter your App Name and upload your logo (or let the automated initials generator create one).
    • In Tab 3 (Window), choose a window preset (e.g., Standard 1280×800 or Start Maximized).
  4. Compile:
    • Click the green "Build & Export" button at the bottom right.
    • Your standalone 14MB .exe will be ready in dist/ in under 5 seconds!

Scenario 2: Live SaaS Website URL

Ideal for web apps, SaaS dashboards, customer portals, or remote stores.

  1. Select Platform & Source:
    • In Tab 1 (Source), select Live Website URL.
    • Enter your live URL (e.g., https://dashboard.example.com).
  2. Configure Offline & Security:
    • In Tab 4 (Security), add any external OAuth or API domains to Allowed Domains (e.g., accounts.google.com, api.example.com).
    • Enable Offline Auto-Reconnect Screen so users get a clean retry UI if internet drops.
  3. Enable System Tray:
    • In Tab 3 (Window), check "Minimize to System Tray".
  4. Compile:
    • Click "Build & Export". Your standalone wrapper is ready!

Scenario 3: Packaging an HTML5 Game

Ideal for Phaser 3, PixiJS, Godot Engine HTML5 exports, Construct 3, or RPG Maker MZ.

  1. Select Local Game Folder:
    • In Tab 1 (Source), point to your exported game folder containing index.html and .wasm / .ogg files.
  2. Configure Window Sizing:
    • In Tab 3 (Window), set your target game resolution (e.g., 1920 width × 1080 height).
    • Check "Fixed Dimensions (Prevent Resize)" to avoid stretching your canvas.
    • Check "Fullscreen (Kiosk Mode)" if creating an arcade or full-immersion game.
  3. Protect Game Assets:
    • In Tab 4 (Security), check "AES-256 Vault Encryption" to encrypt your sprites, audio, and code into an un-hackable binary container.
    • Uncheck "Allow Developer Tools (F12)" and "Allow Context Menu" to prevent asset inspection.
  4. Compile:
    • Click "Build & Export".
    • Run your standalone game executable with instant 60+ FPS hardware acceleration and unblocked offline audio!

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