You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This commit was created on GitHub.com and signed with GitHubβs verified signature.
Added
π New Bioluminescence Layout (bio) β Deep ocean theme inspired by bioluminescent deep-sea life. Features three animated glowing orbs, five rising particles, a double pulsing ring around the avatar, SVG battery fill, chip-glow animation and a weather footer bar. Accent color (rings, chips, particles) changes automatically based on the person's zone and supports custom state colors defined in the card config.
π€οΈ Weather background/temperature split controls β Two new toggles in the editor weather section: "Show animated background" and "Show temperature". Allows showing only the animated scene, only the temperature text, or both independently. Available for all layouts (classic, compact, modern, neon, glass, bio).
π‘οΈ Weather condition label in all layouts β Compact and modern now show weather icon + temperature + translated condition (e.g. β 14Β°C Β· Soleggiato) directly below the location name instead of a floating overlay. Classic layout also shows condition label next to the temperature.
Fixed
π State color picker not applying to avatar border β In classic and compact layouts, changing a state color in the editor now correctly updates the border color of the circular avatar photo.
π Bio layout: accent color not applied to avatar border β The avatar ring border was using a hardcoded sensor color instead of the custom state accent color. Now correctly follows the state color picker.
π Dir2 pair animation desync β When smart travel mode is disabled and both directions are visible simultaneously, direction-2 animated chips were in perfect sync with direction-1 (making them look static). Fixed with a β4 s animation offset so both pairs alternate independently.
π Weather text unreadable on light backgrounds β States like sunny, snowy, fog and partlycloudy used very bright gradients that made text invisible. Fixed with darker gradient stops and a universal dark scrim overlay (::after) on all weather backgrounds.
π Weather contrast missing in classic and modern layouts β weather-active class (which applies frosted-glass badges and text-shadow) was only applied to the compact layout. Now extends to classic and modern as well.