Add an index value to each new added text for easier ordering #18
Replies: 3 comments
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It's a good idea, I was thinking about that too, but I've put that aside for now. I will look into this soon, but I see several points to consider regarding the overall behavior (hash consistency, merging behavior, etc.). I might keep the idea but rewrite it while taking all these aspects into account. |
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Reviewed in detail — see the write-up on #17. The feature is confirmed and I'll implement it with the sync/merge constraints handled. |
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Released in v0.10.2 — every line now carries a capture-order number, and the web editors sort by it by default. Thanks again for pushing this! |
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When translating a dialogue heavy game Capture Keys Only mode enabled a lot of text quickly get added and it's hard to know what phrase comes after another.
I suggest adding an index-value to all strings that gets captured in the order of being added. That way inside the live editor we could order the list by the indexes and get the order of the conversation and with that be able to do a better translation.
I created a draft of the plugin that adds the index value, keeps track of it, fetches the latest index if the game gets restarted etc.
#17
What would need to be updated is also the webpage with the live editor to show the index so we can use it to order the list.
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