Final Version of our game, Unstrung, an alternate control game.
Unstrung is a game where one must cast shadows on the environment in order to traverse hazardous levels filled with puzzles. The manipulation of shadows within the real world combines the physical interaction of a projector and camera(s) with digital feedback, allowing for unique player movement, level exploration, and event triggers that encourage innovative problem solving.
This game was made as part of the one term major qualifying project program at Worcester Polytechnic Institute for the completion of degree requirements for the Interactive Media and Game Design degree.
Try our game out with the zip file below!