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Releases: djultra64/Blocksphere

Blocksphere 1.1.0

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@djultra64 djultra64 released this 11 Oct 17:29

Blocksphere 1.1.0

Linux and Windows x86-64.

  • Configure graphics and controls directly from Options.
  • View all seven graphics settings together in one screen.
  • Enjoy clearer control menus with original pixel typography, aligned rows and moving selection markers.
  • Controller button names follow Xbox, PlayStation and Nintendo Switch layouts.
  • Main menu order: Single, VS, Practice, Training, Options, Close Game.
  • Options opens with all five entries together.
  • Screen transitions preserve the background proportions.

Extract the package and run ./tetrisphere on Linux or tetrisphere.exe on Windows. On Windows, install the Microsoft Visual C++ Redistributable (x64). Supply your own supported Tetrisphere US NTPE revision 0 ROM when prompted. When updating, copy your existing data/ directory into the new game folder to keep your settings and progress.

Report a bug or share feedback.

Blocksphere 1.0

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@djultra64 djultra64 released this 01 Oct 21:32

Blocksphere 1.0

The first public release of Blocksphere, a community Tetrisphere PC port for
Linux and Windows x86-64 through static recompilation. Development continues;
bug reports are welcome at https://github.com/djultra64/Blocksphere/issues.

Downloads

  • Linux: extract blocksphere-1.0-linux-x86_64.tar.gz and run ./tetrisphere.
  • Windows: extract blocksphere-1.0-windows-x86_64.zip and run tetrisphere.exe.
    Keep the supplied lib/ folder beside the executables.
  • Source: blocksphere-1.0-source.tar.gz includes port and pinned
    dependency source. See docs/RELEASE_SOURCE.md for private build prerequisites.
  • SHA256SUMS verifies the three downloadable archives.

A user-supplied Tetrisphere US NTPE revision 0 ROM is required. No ROM, original
assets, saves, captured game media, or credentials are included.

Included

Native graphics through RT64 and recompiled RSP audio; 4:3/16:9 presentation;
local two-player support; persistent graphics settings and action remapping;
prompts for the last active keyboard, Xbox, PlayStation, or Nintendo device;
portable data beside the executable; ROM import; fullscreen shortcuts and
the RT64 inspector; widescreen HUD and pause fixes; and a Close game menu item.
The graphics configurator sits beside the game executable.

License and credits

Newly authored port code is GPL-3.0-or-later. Original game material, project
branding, and upstream components retain their own rights and applicable
licenses. Full original-game, upstream, research, and AI-assistance attribution
is in the repository README; release notices are included in each package.