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Releases: djultra64/ClayFighter64
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ClayFighter 64 2.0
This project was created with AI assistance.
ClayFighter 64 2.0
A native Linux and Windows PC fusion of ClayFighter 63⅓ and ClayFighter: Sculptor's Cut, by djultra64.
Training Mode
- Select your fighter, opponent and stage from the main menu.
- Practice continuously with automatic opponent health recovery.
- Track Damage, Combo and Hits above a left-side input history with aligned controller glyphs.
- Configure dummy behavior, guarding, super meter and restart placement.
- Practice Claytalities with preparation, finish-window and distance options, plus automatic fight reset.
- Restart quickly or change fighters and stage from the pause menu.
Portable settings
The original game options now persist between launches, including Music Level, FX/voice volume, Spillits, difficulty, time limit and game display options. Graphics, controls, Training preferences and the game-managed cache stay inside the game folder. Keep the installation's local/ folder when updating or moving it.
Prompts follow the active keyboard or Xbox, PlayStation and Nintendo Switch controller layout. Combat actions support remapping, and a manual controller-family selection is available.
Downloads and installation
- Windows x86-64: clayfighter64-2.0-windows-x86_64.zip. The game executable is clayfighter64.exe; use Play ClayFighter 64.cmd to start with your imported files.
- Linux x86-64: clayfighter64-2.0-linux-x86_64.tar.gz.
- Port source: clayfighter64-2.0-source.tar.gz.
- Matching SDK/dependency sources: clayfighter64-2.0-sdk-source.tar.gz.
- Checksums: SHA256SUMS.
Extract the complete package into a writable folder. Run Install Assets.cmd on Windows or Install Assets.sh on Linux and supply both of your own USA ROMs: ClayFighter 63⅓ and ClayFighter: Sculptor's Cut. Then run Play ClayFighter 64.cmd/.sh. The installer accepts z64, v64, n64 and single-ROM ZIP files and generates the combined assets locally. Windows includes the installer's Python runtime.
See installation and Training Mode.
Validation
48/48 Linux and 62/62 Windows native checks passed. Training, settings save/restart, two-ROM installation and moved-folder launcher checks completed successfully. The packaged executables match the recorded final build hashes. See validation.
Credits and AI disclosure
djultra64 directs the project, reviews the implementation and approves its releases. OpenAI Codex assists with research, implementation, debugging, builds, packaging and documentation. Original game and upstream dependency authors retain their credits and license notices. See credits, LICENSE, NOTICE and the bundled dependency notices.
ClayFighter 64 1.0
This project was created with AI assistance. If that's not your cup of tea, feel free to move along.
ClayFighter 64 1.0
A native Linux and Windows PC fusion of ClayFighter 63⅓ and ClayFighter: Sculptor's Cut, by djultra64.
I call it ClayFighter 64 because I consider this the finished combination I wanted: the best of 63⅓, whose gameplay I personally find more complete, plus the four additional Sculptor's Cut characters. I enjoy Killer Instinct's combo system, and preserving the 63⅓ gameplay foundation is part of that preference. This release adapts Sculptor's Cut character assets to that foundation; it does not replace all 63⅓ rules with Sculptor's Cut rules or include Killer Instinct code/assets.
Downloads
- Linux x86-64:
clayfighter64-1.0-linux-x86_64.tar.gz. - Windows x86-64:
clayfighter64-1.0-windows-x86_64.zip. - Port source:
clayfighter64-1.0-source.tar.gz. - Matching SDK/dependency sources:
clayfighter64-1.0-sdk-source.tar.gz. - Checksums:
SHA256SUMS.
Installation — both ROMs required
Extract the full package into a writable folder. Run Install Assets.sh on Linux or Install Assets.cmd on Windows and supply BOTH of your own USA ROMs: ClayFighter 63⅓ AND ClayFighter: Sculptor's Cut. Then run Play ClayFighter 64.sh/.cmd.
The installer supports z64/v64/n64 and single-ROM ZIP files, recognizes either order, validates exact USA revisions, and extracts the fused character/portrait image and biographies locally. No ROMs or extracted original game assets are included or downloaded. Windows includes the extractor's Python runtime. The square artwork is used for the local launcher icon.
Included
Sixteen-character native selector; High Five, Lady Liberty, Lockjaw, and Zappa from Sculptor's Cut; unlocked secret characters; authentic donor portraits and biographies; ClayFighter 64 title and replacement announcement; native Exit game; saved PC graphics and combat remapping; Xbox/PlayStation/Switch prompts that follow the active device and respect physical button positions.
Validation
31/31 Linux and 50/50 Windows native checks passed. Five importer checks passed. Clean two-ROM installation and 20-second packaged startup completed with exit code 0 and no stalled state on both platforms. Windows used an RTX 2060. Public package contents and per-file hashes were independently reviewed.
Actual 120 Hz presentation, physical controllers from all three families, and exhaustive mode/character coverage remain unverified. The source archive supplies pinned sources and regeneration instructions; a separate clean rebuild from the published source bundle was not verified in this release task. See validation and installation requirements.
AI Disclosure
I use OpenAI Codex to assist with research, reverse-engineering analysis, code implementation, debugging, tests, builds, packaging, and documentation. I direct that work, contribute code reviews and ideas for implementation, evaluate the game's behavior through hands-on testing, and decide which changes and releases to accept. Validation claims remain limited to the recorded builds and scenarios.
The original games and upstream tools remain the work of their respective creators. See credits, LICENSE, NOTICE, and the bundled dependency notices.
