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Troubleshooting
A: Select "Run in 256 colors" and "Run in 640x480" in the program properties, and change lines in KEEPERFX.CFG into those written in next answer.
Q: Intro doesn't play. LOG file says: Error: setup_game: Can't enter movies screen mode to play intro
A: The problem is that your drivers can't support 320x200 mode. Change the resolution config lines in KEEPERFX.CFG into those written in next answer.
Q: The game is pixelated/works in low resolution mode only. Can I make it work in higher resolutions?
A: To switch resolutions during the game, press Alt+R. If the screen blanks, but resolution doesn't change, then the video mode used for higher resolution is probably not supported by your video card/driver. In that case, change the resolution config line in KEEPERFX.CFG into: INGAME_RES=320x200x8 640x480x8 You may also try other resolutions, but those over 640x480 may be unstable.
Q: Game stops when loading a map. LOG file says: Error: setup_screen_mode: Unable to setup screen resolution 640x400x8 (mode 10)
A: The problem is that your drivers can't support 640x400 mode. Change the resolution config lines in KEEPERFX.CFG into: FRONTEND_RES=640x480x8 640x480x8 640x480x8 INGAME_RES=640x480x8
A: There may be many reasons for that. Try checking your LOG file.
Also, try adding keeperfx.exe and Keeperfx_hvlog.exe to DEP list in Windows - that's the solution to most common problem. DEP is a Data Execution prevention mechanism; search the net for details about it.
Q: The game doesn't run. LOG file says: Error: setup_strings_data: Strings file couldn't be loaded or is too small
A: Check if there's a language file in 'FXDATA' folder for the language which you've selected in KEEPERFX.CFG.
A: Try the '-altinput' command line switch.
A: KeeperFX does not support serial cable, modem and IPX multiplayer. Use standard, retail version of DK if you wish to play serial or modem game. Use standard DK with IPX fix (or DK Gold) if you wish to play IPX game. KeeperFX supports only TCP/IP protocol.
A: See tcp_readme.txt for more information about multiplayer.
A: Lens effect only work if the game detects over 16MB RAM. Also, make sure that "fxdata/lenses.cfg" is present and not damaged.
Q: After some time of gameplay, many in-game elements stops working. Creature spells and some keeper spells (ie. Create Imp spell) ain't working. Same with placing traps/doors, and creating gold piles.
A: The game has a limit for amount of 'things' - these 'things' are all the objects that generate sprites (graphic representations as an image). They are limited to 2047, and if all slots are taken, it's no longer possible to create spell shots, gold piles or doors. Creatures have additional limit - even if there are still free 'thing' slots, they are limited to 255.
A: These files are identical except of one thing: 'keeperfx_dbg.exe' writes A LOT of messages into 'keeperfx.log', allowing to trace any bugs and problems during the game. Because of the amount of data being written, the debug version, 'keeperfx_dbg.exe', is a few times slower than standard version, 'keeperfx.exe'. If you're not planning to report any bugs, you should use 'keeperfx.exe'.
Q: I've bought the GOG.com edition of Dungeon Keeper. Where can I find the 'Keeper' folder to finalize KeeperFX installation?
A: In the root of your GOG Games Dungeon Keeper Gold folder you will find a file called 'game.gog', this is actually a CD Image which contains the required folder and files to install KeeperFX. Rename 'game.gog' to 'dungeonkeeper.iso' which can be opened and extracted with 7-zip or mounted with WinCDEmu. Do so then point the Launcher to the keeper folder to finalize the installation. Experts on the GOG version can be found on the GOG forum.
A: The three cheat menus are only partially functional.
A: Ask for help on the Keeper Klan forum or report an issue on GitHub. Be sure to include your LOG file. If it is possible to reproduce the error by loading a specific saved game and doing a few simple actions, then attach the saved game.