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Open issue triage classification
A full classification of every open issue against this repository's existing Component-*, Type-*, and Priority-* labels, intended as a starting point for clearing the backlog. It was generated with read-only access, so nothing here is applied — a maintainer with triage rights would review and bulk-apply.
- 411 open issues, all classified.
- 140 (34%) carried no labels at all; every gap is now filled with a proposed Component / Type / Priority.
- 281 have had no activity in over a year.
- 58 are flagged closeable? (advisory): a can't-reproduce / duplicate / verify status, or a >2yr enhancement request with zero discussion.
- 12 are low-confidence — the keyword rules were ambiguous; review these by hand first (marked ⚠ below).
Issue titles and bodies were matched against the repo's label vocabulary with deterministic keyword rules. Any label an issue already carried was preserved; only missing dimensions were inferred (inferred components are marked *). Priority rubric: Critical = crash / save-loss / hard blocker · High = broken core gameplay (pathfinding, computer player, combat) · Medium = noticeable but has a workaround · Low = cosmetic / niche / aged request. An interactive, sortable version of this same data is available as a dashboard (link in the PR description).
By type
| Value | Count |
|---|---|
| Defect | 191 |
| Enhancement | 130 |
| Other | 86 |
| Task | 3 |
| Review | 1 |
By priority
| Value | Count |
|---|---|
| Critical | 7 |
| High | 23 |
| Medium | 227 |
| Low | 154 |
Legend: * = component inferred (was unlabeled) · ⚠ = low confidence, review first · 🗓 = stale >1yr · 🗑 = flagged closeable.
| Issue | Title | Type | Priority | Flags |
|---|---|---|---|---|
| #4758 | Fix infinite loop when sweeping creatures group | Defect | Critical * | |
| #3158 | Additional Trap Properties and functions (Issue + request) | Enhancement | Critical * | |
| #4543 | Custom Creature sounds | Defect | High * | |
| #3420 | Keyboard shortcut to cycle creatures being scavenged by enemy | Defect | High * | 🗓 |
| #3275 | Incorrect creature combat behavior | Defect | High * | |
| #3166 | Creature stuttering when walking towards combat | Defect | High * | |
| #2421 | Ranged units back themselves into rock then refuse to attack | Defect | High * | 🗓 |
| #1871 | Ranged units will hit corners because they don't consider the projectile width | Defect | High * | 🗓 |
| #697 | Computer player builds replacement imps before they are all sacrificed | Defect | High * | 🗓 |
| #693 | Computer Player should mine efficiently from gems | Enhancement | High * | 🗓 |
| #4837 | Creatures overusing religion as an excuse to skip their war duties. | Other | Medium * | |
| #4827 | Enemy prisoners leave the dungeon if dropped on the portal. | Other | Medium * | |
| #4527 | Changing the Room roles | Enhancement | Medium * | |
| #4171 | Creature with ranged preference and flame breath will not move | Other | Medium * | |
| #3828 | Secret door cheese | Other | Medium * | 🗓 |
| #3777 | Variable for total creatures left in pool without considering attraction requirements | Defect | Medium * | 🗓 |
| #3722 | Working creatures can damage allied players. | Other | Medium * | 🗓 |
| #3680 | NEW JOBS/ACTIVITIES FOR CREATURES | Other | Medium * | 🗓 |
| #3647 | NEW GROUPS/TYPES FOR TILES | Enhancement | Medium * | 🗓 |
| #3643 | Alt (or other key) to reveal health petals of all creatures on screen | Enhancement | Medium * | |
| #3634 | TRANSFORMATION OF ONE CREATURE INTO ANOTHER | Other | Medium * | 🗓 |
| #3633 | SECRET PASSAGE or SECRET DOORS can only be discovered by SELECTED CREATURES | Other | Medium * | 🗓 |
| #3579 | ADD and REMOVE "Creatures Propertie"s to be able to get hooks in scripts. | Enhancement | Medium * | |
| #3575 | Tentacles don't defect | Defect | Medium * | 🗑 |
| #3532 | Animation glitches out when Bile Demon completes a trap or door in the workshop when sped up (speed/slap/must obey) | Other | Medium * | 🗓 |
| #3454 | Ranged minions has trouble to take their distance when attacking secret doors just in a corner | Defect | Medium * | 🗓 |
| #3437 | Creature count not displayed when string too long | Enhancement | Medium * | |
| #3427 | Imps get stuck and kill prisoners on the way to prison | Defect | Medium * | 🗓 |
| #3412 | Add room size indicator for guard room | Enhancement | Medium * | 🗓 |
| #3368 | Prisoners instantly converting to skeletons when imprisoned. | Other | Medium * | 🗓 🗑 |
| #3236 | Creatures sometimes not taking damage from poison cloud / fart when hitting doors | Other | Medium * | 🗓 |
| #3169 | HAIL type Projectile not impacting | Defect | Medium * | 🗓 🗑 |
| #3131 | Creatures keep fighting after alliances have changed. | Other | Medium * | 🗓 |
| #3127 | Status flower jumps up and down when there is 2 different statusses | Other | Medium * | |
| #2983 | Clear up confusion between DestroyOnHit an WithstandHitAgainst | Other | Medium * | 🗓 |
| #2608 | 'Sacrifice imps' should be separate computer check | Enhancement | Medium * | 🗓 🗑 |
| #2532 | Creatures are marked as in combat in the Battle Window when they are not. | Other | Medium * | |
| #2530 | Drain/Lightning does not push unconscious creatures from heart | Defect | Medium * | |
| #2516 | Map script executes before pre-placed creatures are countable | Other | Medium * | 🗓 |
| #2451 | USE_POWER_ON_CREATURE with criterion AT_ACTION_POINT should exclude stunned/captured creatures | Other | Medium * | 🗓 |
| #2430 | Enemy creatures attack doors in the middle of a fight | Other | Medium * | 🗓 |
| #2361 | Train imps to level 3 - Computer Assistance | Other | Medium * | 🗓 |
| #2318 | Getting turned into a chicken while possessing a creature let you still use your primary attack | Other | Medium * | 🗓 |
| #2186 | AT_ACTION_POINT[#] criterion does not target all creatures in range | Defect | Medium * | 🗓 |
| #1916 | Imp task behavior worse than before | Defect | Medium * | 🗓 |
| #1298 | Unable to pick up imp fighting door in tunnel | Defect | Medium * | 🗓 |
| #1067 | Game crashes with specific screen resolutions | Defect | Medium * | 🗓 |
| #750 | Torture chamber issue | Defect | Medium * | 🗓 🗑 |
| #727 | Imps refuse to pick up small piles of gold | Defect | Medium * | 🗓 |
| #687 | Computer players don't build enough imps | Defect | Medium * | 🗓 |
| #682 | Computer players don't pick up creatures that can't reach the rooms they need | Defect | Medium * | 🗓 |
| #679 | Imps stuck trying to go through reinforced corner (stable) | Defect | Medium * | 🗓 |
| #657 | Ghosts keep getting stuck in ceiling | Defect | Medium | |
| #643 | Computer player attacking too soon | Defect | Medium * | 🗓 |
| #615 | Vampires stuck getting gold | Defect | Medium * | 🗓 |
| #585 | Ranged creatures have troubles attacking creatures who can't fight back (lava, etc) | Defect | Medium | 🗓 |
| #529 | Broke CP to sell rooms to build imps | Enhancement | Medium * | 🗓 🗑 |
| #496 | Bridge claimed in multiple segments | Defect | Medium * | 🗓 |
| #489 | Must obey causes damaged creatures to stay awake | Defect | Medium * | 🗓 |
| #484 | Groups of idle imps wander the map | Defect | Medium * | 🗓 |
| #476 | Fighting occasionally bugs out | Defect | Medium | 🗓 |
| #450 | Creatures with Teleport wander around | Defect | Medium * | 🗓 |
| #430 | Improved Creature Properties | Enhancement | Medium * | 🗓 |
| #405 | Imps attack enemy when dungeon heart behind locked door | Defect | Medium * | 🗓 |
| #317 | Vampires teleport out of locked rooms | Defect | Medium * | 🗓 |
| #269 | Creatures assigned to a guard post go to a random guard post after eating | Defect | Medium * | 🗓 |
| #266 | Escaped and woken up prisoners do not attack | Defect | Medium * | 🗓 |
| #248 | Creatures getting stuck in the middle of nowhere | Defect | Medium * | 🗓 |
| #223 | Flies fighting against doors until death to starvation | Defect | Medium | 🗓 |
| #192 | Imps should drop gold when they walk over treasure room. | Enhancement | Medium * | 🗓 🗑 |
| #1 | Dropping creatures with backspace may do bad | Defect | Medium * | 🗓 |
| #4816 | Allow prisoner trading to allies in multiplayer games. | Enhancement | Low * | |
| #3681 | CREATURES CAN KICK CORPSES/STUNS | Enhancement | Low * | |
| #3624 | Creature Spell STOPS TIME | Other | Low * | |
| #3619 | Creature behaviors and improvements | Enhancement | Low * | 🗓 |
| #3414 | Reduce 'no access to library, treasure' message frequency to below spam levels. | Enhancement | Low * | |
| #3165 | Mod option to have creatures regen health | Enhancement | Low * | |
| #3163 | Bigger sacrifice recipes, mod option to show what is sacrificed | Enhancement | Low * | |
| #3161 | New HitTypes to hit everything but the caster creature | Enhancement | Low * | 🗓 |
| #3160 | Additional [SHOT] properties: Shot create Shot, shot origin, more... | Enhancement | Low * | 🗓 |
| #3157 | Line of sight check | Defect | Low * | 🗓 |
| #3156 | Creatures dont group (while sleeping) | Defect | Low * | 🗓 |
| #3154 | Shots with speeds over 255 aim too high | Defect | Low * | |
| #3145 | Enabling 'Order creature mode' cheat while in possession breaks the interface | Other | Low * | |
| #2993 | Invisible cubes - Invisible wall - Block creatures from walking somewhere | Enhancement | Low * | 🗓 🗑 |
| #2919 | room Creaturetype blacklist/whitelist | Enhancement | Low * | 🗓 🗑 |
| #2866 | Computer could pickup fleeing imps | Enhancement | Low * | 🗓 🗑 |
| #2825 | Fleeing units should teleport away | Enhancement | Low * | 🗓 |
| #2790 | Display a notification when you successfully scavenge a creature. | Enhancement | Low * | 🗓 |
| #2746 | Add a thought bubble when a creature trained to its max level in a training room | Enhancement | Low * | 🗓 |
| #2729 | Add a thought bubble when a creature does not want to do a job | Enhancement | Low * | 🗓 |
| #2521 | Creatures can't walk/fly through custom "tunnels" if you go 1 cube higher than the floor cube | Defect | Low * | 🗓 |
| #2404 | Researching Creatures? | Enhancement | Low * | 🗓 |
| #2190 | [Bug] creature skill "cooldown bars" don't look the same as they do in the original/GoG release | Defect | Low * | 🗓 |
| #1789 | Creatures attempt to eat non-food things in Hatcheries | Defect | Low | 🗓 |
| #1272 | Ranged units sometimes shoot at Dungeon Heart pillars instead of the Heart itself | Defect | Low * | 🗓 |
| #795 | Running through corners | Defect | Low * | 🗓 |
| #784 | Imps will never dig through own fortified walls when assigned to gems | Defect | Low * | 🗓 |
| #743 | Create automated Human Player parties via Barracks | Enhancement | Low * | 🗓 |
| #717 | Imps walk to other side of wall to reinforce corner | Enhancement | Low * | 🗓 |
| #695 | Computer player drops creatures on wrong side of rock for fight | Defect | Low * | 🗓 |
| #680 | Imps don't claim tiles and reinforce walls in disconnected dungeon (stable) | Defect | Low * | 🗓 |
| #464 | Untrained annoyance will prevent training | Defect | Low * | 🗓 |
| #300 | Computer player to place creatures in barracks | Enhancement | Low | 🗓 🗑 |
| #237 | heroes getting stuck in hero´s gate | Defect | Low | 🗓 |
| Issue | Title | Type | Priority | Flags |
|---|---|---|---|---|
| #4517 | Game hangs on exit and level completion | Defect | Critical * | |
| #4597 | Softlock on low-res mode | Defect | High * | |
| #1840 | Effect line hangs the game through log file | Defect | High * | 🗓 |
| #5022 | Lava Rock looks bad on old maps, especially snow | Defect | Medium * | |
| #4996 | Custom music does not switch between maps | Defect | Medium * | |
| #4817 | Deposit gold directly into allies treasury. | Defect | Medium * | |
| #3319 | Hidden liquids show wobbly edges when marked while wobbly walls are disabled | Other | Medium * | 🗓 |
| #3239 | Boulders sometimes not touching the ground | Other | Medium * | 🗓 |
| #3233 | Extreme slowdowns | Other | Medium * | 🗓 |
| #2926 | NG+13 Buffy Oak computers often attack too soon | Other | Medium * | 🗓 |
| #2758 | Changing slab through script does not update corner slabs | Defect | Medium * | 🗓 |
| #2611 | first subtile row and column are not displayed | Other | Medium * | 🗓 |
| #2440 | Secret level 1 too hard because of WoP trap rebalance | Other | Medium * | 🗓 |
| #2291 | Heart disappear on large maps | Other | Medium * | 🗓 |
| #1633 | Enemies revealed in frail rock columns | Defect | Medium * | 🗓 |
| #828 | One-Click-Build: Slab missing for room-suggestion in F-shaped room | Defect | Medium * | 🗓 |
| #808 | Units on the edge of lava are not attacked | Defect | Medium * | 🗓 |
| #600 | Lost map for no reason | Defect | Medium * | 🗓 🗑 |
| #502 | Campaigns aren't listed as beaten | Defect | Medium * | 🗓 |
| #449 | Tunnellers unable to tunnel around lava | Enhancement | Medium * | 🗓 |
| #388 | Bonus levels that are only available for a limited time | Enhancement | Medium * | 🗓 🗑 |
| #387 | 'Transfer Spellbook' level special | Enhancement | Medium * | 🗓 |
| #371 | Tunneler party stops at locked doors. | Defect | Medium * | 🗓 |
| #292 | Several dungeon hearts not spawning | Defect | Medium | 🗓 |
| #166 | about level 15.Woodly Rhyme | Defect | Medium | 🗓 |
| #3924 | Allow -campaign parameter to start a campaign instead of only a single level | Enhancement | Low * | |
| #3831 | Decorative objects burst into gas when destroyed by lava. | Defect | Low * | 🗓 |
| #3525 | Separate continue slots per campaign or per new game, the ability to save in landview | Enhancement | Low * | 🗓 |
| #3399 | Optional low walls slab | Enhancement | Low * | 🗓 |
| #3191 | Individually translatable map names | Defect | Low | |
| #3187 | Switching language during a level does not affect current objectives and information messages | Defect | Low | |
| #2992 | Map packs look for credits in landview folder | Defect | Low * | |
| #2710 | Swipes on instance level instead of creature level | Enhancement | Low * | 🗓 |
| #2534 | Map specific custom music | Enhancement | Low * | 🗓 🗑 |
| #2529 | Ideas for Custom Door Implementation | Enhancement | Low * | 🗓 🗑 |
| #2490 | Allow images as campaign intro/outro in place of videos (or support better video formats). | Enhancement | Low * | 🗓 |
| #2487 | Campaign Intro | Enhancement | Low * | 🗓 |
| #2221 | [Feature] When selecting a point on the map, restore the camera angle | Enhancement | Low * | 🗓 |
| #2192 | CREATE_EFFECTS_LINE 'speed' param does not work as described | Defect | Low * | 🗓 |
| #2139 | Feature: One-click gold mining | Enhancement | Low * | 🗓 🗑 |
| #1831 | Switching between perspective modes should keep zoom level | Enhancement | Low * | 🗓 🗑 |
| #1551 | Transfer creature spell boxes work before you win the level | Defect | Low * | 🗓 |
| #1124 | Store maps inside zip files with all their parts. | Enhancement | Low * | 🗓 |
| #1081 | Implement "growing" cubes | Enhancement | Low * | 🗓 🗑 |
| #897 | New Slab: Finite gems | Enhancement | Low * | 🗓 |
| #896 | New Slab: Soft Eart, Padded Earth | Enhancement | Low * | 🗓 🗑 |
| #545 | 'BLOCKS_ROOM_PLACE' flag | Defect | Low * | 🗓 🗑 |
| #540 | 'Reveal map' does not reveal gold locations | Defect | Low * | 🗓 🗑 |
| #501 | High score list doesn't always show up when level beaten | Defect | Low * | 🗓 🗑 |
| #468 | Things on the map are there to stay | Defect | Low * | 🗓 |
| #6 | Sub dungeons could work better | Defect | Low * | 🗓 |
| Issue | Title | Type | Priority | Flags |
|---|---|---|---|---|
| #4957 | Opening the parchment map view can cause massive FPS drops | Defect | Medium * | |
| #4901 | Text window in Landview | Enhancement | Medium * | |
| #4808 | Visualization of simultaneous variables | Other | Medium | |
| #4694 | Add text/icon to the “DISPLAY_VARIABLE” label | Enhancement | Medium * | |
| #4556 | Displaying an image or text box during a game. | Enhancement | Medium * | |
| #4452 | Dungeon diggers | Other | Medium * | |
| #3580 | Minimap briefly flashes pink on level start | Other | Medium * | |
| #3088 | Duplicate battles in battle menu | Other | Medium * | |
| #3059 | Japanese menu title texts are too far to the right | Other | Medium | |
| #3058 | Buttons get lost from sidebar | Defect | Medium * | |
| #2399 | Low-res displays high-res icons for Druid and Time Mage in the hand | Defect | Medium * | 🗓 |
| #2160 | Hangs on main menu - Frontend state 34 unknown | Defect | Medium * | 🗓 |
| #2115 | No credits when there's no recognised current campaign | Defect | Medium | 🗓 |
| #1914 | Hero party stopped attacking and gone from minimap | Defect | Medium * | 🗓 |
| #1090 | Additional settings will break compatibility with old ones | Other | Medium * | 🗓 |
| #995 | Missing Anti-Aliasing | Defect | Medium * | 🗓 |
| #738 | Content of creature panel disappears when it becomes new type of creature while possesing it | Defect | Medium | 🗓 |
| #571 | Build/dig lines are missing on high resolution and "straight view" | Defect | Medium | 🗓 |
| #4232 | The click area of the Options button is covered by the Zoom In button. | Other | Low | 🗑 |
| #4150 | Suggestion on side panel | Other | Low * | |
| #3706 | Distinct icon for Secret Door warning | Other | Low | |
| #3346 | [Windows inside a game for Workshp] It's a idea as Foundation game (screenshot) | Enhancement | Low * | 🗓 |
| #3107 | Chosen Computer Assistant not stored | Enhancement | Low * | 🗓 🗑 |
| #3104 | Numpad enter does not "return" | Other | Low | 🗓 |
| #2941 | Landview renders text pixels in the wrong colour | Defect | Low * | 🗑 |
| #2812 | Frame on landview a pixel too high up in high resolutions | Defect | Low * | |
| #2809 | New objective closes Resurrect/Transfer Creature menus. | Other | Low | |
| #2784 | One-Click: oddity with room panel room icon and cost count when holding down CTRL to tag a 5x5 area for digging | Other | Low * | |
| #2620 | Replace bad landview voices on remaining campaigns | Enhancement | Low * | 🗓 |
| #2507 | Creature names are rendered behind GUI | Other | Low | 🗓 |
| #2143 | Black bar/game screen isn't sized properly after changing resolution in possession | Defect | Low | 🗓 |
| #2003 | Menu partially loads on packetload | Defect | Low * | 🗓 |
| #1723 | Crash on battle window with floating spirits on the map | Defect | Low * | 🗓 |
| #1355 | make ui scaling toggleable | Enhancement | Low | 🗓 🗑 |
| #1352 | rework ally icon | Enhancement | Low | 🗓 |
| #801 | Enemy keeper drop speed and difficulty Slider in "Options" menu | Enhancement | Low * | 🗓 |
| #574 | Text moves right as it gets longer in highscore table | Defect | Low | 🗓 |
| #8 | Allow any number of save games trough UI | Enhancement | Low | 🗓 |
| Issue | Title | Type | Priority | Flags |
|---|---|---|---|---|
| #235 | Enemy keeper casts call to arms beyond LOS | Defect | Critical | 🗓 |
| #2028 | Computer might pick up already dropped units for attack | Defect | High * | 🗓 |
| #1756 | Computer Players should be able to bridge across lava with rocks in it | Defect | High * | 🗓 |
| #786 | Water blocks ComputerPlayer processes, even with bridge available | Defect | High | 🗓 |
| #604 | Computer player refuses to mine gold | Defect | High | 🗓 |
| #594 | CP throws unhappy unpaid creatures in temple | Defect | High | 🗓 |
| #5023 | Computer sells players traps | Other | Medium * | |
| #3393 | commands for allied AI keepers | Other | Medium | |
| #2930 | Computer Players should be able to expand rooms | Enhancement | Medium | 🗓 🗑 |
| #723 | Computer player constantly drops creatures in | Other | Medium | 🗓 |
| #711 | Computer player to scavenge only when useful | Enhancement | Medium | 🗓 🗑 |
| #706 | Computer destroys outer walls with wallhug algorithm | Defect | Medium * | 🗓 |
| #688 | Computer player should build rooms adjacent to each other (no double walls) | Enhancement | Medium | 🗓 |
| #631 | Computer Player to build bridge around gems in lava | Enhancement | Medium * | 🗓 🗑 |
| #434 | [AI Keeper] - Sells doors/traps unnecessarily | Defect | Medium | 🗓 🗑 |
| #417 | Computer player to use 'Destroy Walls' | Enhancement | Medium | 🗓 |
| #204 | Computer Player to build treasure room right up against gems | Enhancement | Medium | 🗓 |
| #189 | AI tries to dig through rock to reach gold | Defect | Medium | 🗓 |
| #180 | Computer player won't dig to gems surrounded by gems | Defect | Medium | 🗓 |
| #4094 | Computer Player instantly casts speed on multiple workers. | Defect | Low * | 🗓 |
| #2646 | Computer Players who build 4x4 lairs and treasure rooms need this! | Enhancement | Low * | 🗓 🗑 |
| #1530 | Add Events to computer player | Enhancement | Low | 🗓 🗑 |
| #948 | Computer Players should drop units on enemy heart. | Enhancement | Low | 🗓 🗑 |
| #741 | Computer player should strategically drop and remove creatures in fights | Enhancement | Low | 🗓 |
| #619 | Computer player should function on lava-map | Enhancement | Low | 🗓 |
| #487 | AI and room expanding | Defect | Low | 🗓 |
| #486 | What is the AI looking for when digging around the edges of the map? | Other | Low | 🗓 |
| #481 | Computer player must use doors to make rooms more efficient | Enhancement | Low | 🗓 |
| Issue | Title | Type | Priority | Flags |
|---|---|---|---|---|
| #4360 | Crash in LbSpriteDrawUsingScalingUpDataSolidLR | Defect | Critical * | |
| #2276 | Crash to desktop on alt+r during frameskip | Defect | High * | 🗓 |
| #4988 | Easter Egg messages go haywire with Delta Time | Defect | Medium * | |
| #4956 | KeeperFX fails without error on command line with no -
|
Defect | Medium * | ⚠ |
| #4703 | config_rules.c qsort issue (bad comparator) | Defect | Medium * | |
| #3471 | Incorrect cubes for path touching enemy path and liquid | Defect | Medium * | ⚠ 🗓 |
| #2749 | Non-dynamic lights are off-center | Defect | Medium * | ⚠ 🗓 |
| #2690 | Intermittent hangs under Wine | Other | Medium * | ⚠ 🗑 |
| #2531 | Blood particles do not splatter on walls | Other | Medium * | ⚠ |
| #2474 | Corpses moving into impenetrable rock with WoP trap effect | Other | Medium * | ⚠ 🗓 |
| #2135 | Overflow in draw_onscreen_direct_messages | Defect | Medium * | 🗓 |
| #1897 | Rebound effect is sometimes created many times, in a large spiral | Defect | Medium * | ⚠ 🗓 |
| #1404 | Slab textures are misaligned in both default and forced perspectives | Other | Medium | 🗓 |
| #75 | Bile demon lair clipping | Defect | Medium | 🗓 |
| #37 | Sprites cropped to right corner at top part of the screen | Defect | Medium | 🗓 |
| #3400 | odd camera zoom-in/zoom-out when switching between standard view and forced perspective with delta time enabled | Other | Low * | |
| #3382 | Information tortured from enemy does not include disconnected land. | Defect | Low * | ⚠ |
| #2902 | Option to limit the max fps when delta time is enabled | Enhancement | Low * | 🗓 🗑 |
| #2700 | add macos support | Enhancement | Low * | ⚠ 🗓 |
| #2060 | Candles on top of Gold hoards | Defect | Low * | ⚠ 🗓 |
| #1794 | Flowers and room flags drawn wrong way around | Defect | Low * | ⚠ 🗓 |
| #445 | No flag on converted hero guardpost | Defect | Low * | ⚠ 🗓 |
| #141 | Adding shadows and shaking ground effects to both drawing modes. | Enhancement | Low | 🗓 |
| Issue | Title | Type | Priority | Flags |
|---|---|---|---|---|
| #4719 | possess a creature, the F12 key unusable.(keeperfx-1_3_2_5005_Alpha) | Defect | Medium * | |
| #4475 | Feature request: Adopt touchscreen control | Enhancement | Medium | |
| #4200 | Dragging the cursor on ground or liquid while in drag mode for highlighting messes up packet positions | Other | Medium * | 🗑 |
| #3502 | Key binding for game.save 0 and game.load 0 | Other | Medium * | 🗓 |
| #3469 | Mousewheel while hovering over battle window scrolls it | Defect | Medium * | |
| #3394 | Accessibility feature request to make petals, certain fonts and cursor glow bigger | Enhancement | Medium * | 🗓 |
| #3329 | Move keybinds from settings.dat on a more user-friendly text file | Other | Medium * | 🗓 |
| #2331 | Selling large rooms with SHIFT only sells 20x20 tiles counting from the top-left | Defect | Medium * | 🗓 |
| #1938 | Mouse moves weird since KeeperFX 0.4.9 (can be reproduced on OracleVM executing Win10 from a Mac) | Defect | Medium * | 🗓 |
| #1332 | [Wine Linux] alt-tabbing out, the UI becomes unresponsive. | Defect | Medium * | 🗓 |
| #822 | Refactor Keyboard inputs | Task | Medium | 🗓 |
| #3404 | cursor light vanishes when you get near the left or top corners of the floor next to a wall | Other | Low * | |
| #2870 | Boundbox does not draw floor level with cursor on high ground | Defect | Low * | |
| #2726 | Additional Hotkeys/Accessibility Ideas | Enhancement | Low * | 🗓 |
| #1790 | Moving the cursor over a wall that's being fortified no longer shows the Imp's Health Flower. | Defect | Low * | 🗓 |
| #1424 | possession looking around speed shouldn't depend on aspect ratio | Enhancement | Low | 🗓 🗑 |
| #1392 | Middle Mouse Button to rotate camera | Enhancement | Low | 🗓 |
| #1378 | default movement keys should depend on keyboard layout | Enhancement | Low | 🗓 |
| #829 | One-Click-Build: Scroll to tolerance level that makes a difference | Enhancement | Low * | 🗓 🗑 |
| #827 | One-Click-Build: Cursor too far off center on square fallback roomspace | Enhancement | Low * | 🗓 🗑 |
| #766 | CapsLock is neglected when input on High Score Table | Enhancement | Low | 🗓 🗑 |
| #409 | Don't show 'Hand' cursor when player has no POWER_HAND | Enhancement | Low * | 🗓 |
| Issue | Title | Type | Priority | Flags |
|---|---|---|---|---|
| #4961 | Heart attackers have trouble finding a spot to attack from | Other | High | |
| #3819 | Reinforcing walls does not update creature pathfinding | Defect | High | 🗓 |
| #3144 | Slab becomes impossible to cross | Defect | High | |
| #4139 | Creatures teleport through allied locked doors | Other | Medium | |
| #2517 | Imps path through corner and get stuck | Defect | Medium | |
| #1015 | Creatures get stuck in temple corner | Defect | Medium | |
| #720 | Tunnelers get stuck on edge of water | Defect | Medium | 🗓 |
| #707 | Imps cross lava by cutting corners | Defect | Medium | 🗓 |
| #661 | pathfinding: creatures take strange detours | Defect | Medium | 🗓 |
| #602 | Imps stuck at dungeon heart | Defect | Medium | |
| #399 | Imp pathfinding | Defect | Medium * | 🗓 |
| #355 | Pathfinding error - imps get stuck in narrow treasury | Defect | Medium | |
| #144 | Gold Extracting + Imps teleporting | Defect | Medium | 🗓 🗑 |
| #3767 | Freestanding doors | Defect | Low * | 🗓 |
| #3162 | Extend NAVIGATE shot property with turning speed and target death settings | Enhancement | Low * | 🗓 🗑 |
| #690 | Imp stuck on book shelve | Defect | Low | |
| #325 | Heroes shattering their own fortress | Defect | Low | 🗓 |
| #275 | Bile demon stuck in hallway | Defect | Low | 🗓 |
| Issue | Title | Type | Priority | Flags |
|---|---|---|---|---|
| #4146 | Allow directly calling temple rewards via script, or allow rewards even when player has no temple | Enhancement | Medium * | |
| #3360 | Enhancement - SET_HAND_RULE params included as general Criterion. | Other | Medium * | |
| #2811 | REBOUND_IMMUNE shot property makes the shot glide along walls. | Other | Medium * | |
| #2461 | More customisation for custom columns/slabs | Defect | Medium | 🗓 |
| #1668 | Repeating conceal_map script fills log with error | Defect | Medium | 🗓 |
| #1091 | Update DOOR/TRAP_AVAILABLE to match ROOM_AVAILABLE script command | Enhancement | Medium | 🗓 🗑 |
| #790 | Tunneler party won't 'head for' Dungeon | Defect | Medium | 🗓 |
| #534 | ADD_PARTY vs ADD_TUNNELLER_PARTY | Enhancement | Medium | 🗓 |
| #429 | Unify action points/hero gates – trigger hero gates | Enhancement | Medium | 🗓 🗑 |
| #395 | New script command: PLAYER_NEUTRAL | Enhancement | Medium | 🗓 |
| #4431 | Query/Creature menu corrupts on SET_PLAYER_COLOUR | Enhancement | Low * | |
| #2801 | Script support for EffectGenerators | Enhancement | Low | 🗓 🗑 |
| #2800 | Feature: rectangular actions points | Enhancement | Low * | 🗓 |
| #2675 | SET_HAND_RULE ANY_CREATURE overwrites other rules | Enhancement | Low * | 🗓 🗑 |
| #2184 | add script variable to know if player is controlled by computer, human or not at all | Enhancement | Low | 🗓 🗑 |
| #1391 | Using CHANGE_SLAB_TYPE next to water leads to patchy gold | Defect | Low * | 🗓 |
| #980 | Have EVIL_CREATURE and GOOD_CREATURE instead of creature model in level script | Enhancement | Low | 🗓 🗑 |
| #922 | New script command: CREATE_EFFECTS_CIRCLE | Enhancement | Low | 🗓 🗑 |
| Issue | Title | Type | Priority | Flags |
|---|---|---|---|---|
| #3175 | Broken animation | Defect | High * | 🗓 |
| #5020 | The floor looks so clean now; it doesn't have that filthy dungeon feel . | Defect | Medium * | |
| #4710 | Transparency 3 looks different from before | Defect | Medium * | |
| #4647 | Screen tearing | Other | Medium * | |
| #4512 | Ceiling.txt is not readable and changable by humans | Other | Medium * | |
| #4346 | [Bug] Fairies animate slower than intended while moving | Defect | Medium * | |
| #3713 | MAP AREAS WITHOUT CEILINGS | Other | Medium * | 🗓 |
| #3638 | GRAPHICS: Sprites rotations of objects and creatures from 5 to 8! | Other | Medium * | 🗓 |
| #3583 | EffectModel for custom beam/breath not working properly if EffectElement has holes in the config | Defect | Medium * | 🗓 |
| #1248 | Unmark mode not entered when holding unit | Defect | Medium * | 🗓 |
| #437 | [Graphic Glitch] - Subtile overlay | Defect | Medium * | 🗓 |
| #431 | High resolution sprites in KeeperFX | Enhancement | Medium | 🗓 |
| #154 | Eyefinity Support | Enhancement | Medium | 🗓 |
| #4447 | Use standard fixed-length types | Defect | Low * | |
| #3838 | GPU renderer | Task | Low * | 🗓 |
| #2877 | Spells Panel switches to first page when changing resolution. | Other | Low | |
| #934 | Script warnings for non-existing missing textures | Defect | Low * | 🗓 |
| #433 | Only one flag per Guardpost | Enhancement | Low * | 🗓 |
| Issue | Title | Type | Priority | Flags |
|---|---|---|---|---|
| #3665 | Events stop working | Defect | High * | |
| #705 | Computer player does not assign creatures to CTA/Fight | Defect | High | 🗓 |
| #5016 | #New Spells: “DRAIN LEVEL” and “LOWER LEVEL” | Enhancement | Medium * | |
| #4971 | Add the option to view all powers | Enhancement | Medium * | |
| #4734 | ROOM_ROLE_POWERS_STORAGE | Other | Medium * | |
| #4439 | Adding the Turncoat Spell | Other | Medium * | |
| #4375 | NEW COMMAND "TRANSFORM" | Other | Medium * | |
| #4279 | Mod Metadata Standard | Enhancement | Medium * | |
| #3411 | Creatures in guard room don't respond to call to arms | Other | Medium * | 🗓 |
| #3132 | Make-Safe does not reinforce walls in disconnected dungeon. | Defect | Medium * | 🗑 |
| #1423 | Expanding library may switch off Must Obey | Defect | Medium | 🗓 |
| #796 | Call to Arms improvement | Defect | Medium * | 🗓 |
| #149 | Enemies get stuck in doors after cast rocks | Defect | Medium * | 🗓 |
| #3627 | Scripted SPELL_DISEASE doesn't spread | Defect | Low * | |
| #3611 | Resurrecting spell | Enhancement | Low * | |
| #3470 | Accessibility options/settings | Defect | Low * | 🗓 |
| #3153 | Spells not being queued | Other | Low * | 🗓 |
| Issue | Title | Type | Priority | Flags |
|---|---|---|---|---|
| #4725 | Lua: Unlock player_broken_into_flags | Enhancement | Medium | |
| #4534 | Lua: AddCreatureToLevel does not have 'NONE' spawn-type | Defect | Medium | |
| #4484 | Lua: Provide cheap distance functions for mapmakers | Enhancement | Medium | |
| #4483 | Lua: VSCode says numbers aren't allowed on strings | Defect | Medium | |
| #4372 | Lua: AddCreatureToLevel documention inconsistent | Other | Medium * | |
| #4371 | Lua: AtActionPoint list | Other | Medium | |
| #4370 | Lua: AddCreatureToLevel has incorrect default | Defect | Medium * | |
| #4356 | Lua: Unlock ActionPoints | Other | Medium | |
| #4147 | add SHOW_BONUS_LEVEL HIDE_BONUS_LEVEL to lua | Enhancement | Medium | |
| #4145 | Lua: add globals | Enhancement | Medium | |
| #4138 | Lua: Add OnDropped function to Things | Enhancement | Medium | |
| #4087 | Lua add events | Enhancement | Medium | |
| #4137 | Lua: Special box functions configurable | Enhancement | Low | |
| #4100 | Lua: Add/Remove light from thing | Enhancement | Low |
| Issue | Title | Type | Priority | Flags |
|---|---|---|---|---|
| #4363 | Few notices about audio | Defect | Critical * | |
| #4946 | Stacking sounds louder than before | Other | Medium * | |
| #4923 | Constant hissing sound | Other | Medium | 🗑 |
| #4915 | Map specific sounds | Other | Medium * | |
| #4542 | Custom Spell with Sound | Enhancement | Medium * | |
| #4541 | Custom Level with Sound | Other | Medium * | |
| #3886 | Remaining Issues for OpenAl | Defect | Medium * | 🗓 |
| #3875 | Sounds reduce while observation | Defect | Medium * | 🗓 |
| #1407 | MUTE_AUDIO_ON_FOCUS_LOST only affects music, not sounds | Defect | Medium | 🗓 |
| #1249 | Most sounds stop working after a while | Defect | Medium | 🗓 |
| #1047 | Music Volume slider has no effect on CD audio volume | Defect | Medium | 🗓 |
| #744 | Stange behaviour of music playback | Defect | Medium | 🗓 |
| #1046 | Pause/Resume all playing samples as game enters and leaves a paused/frozen state | Enhancement | Low | 🗓 🗑 |
| Issue | Title | Type | Priority | Flags |
|---|---|---|---|---|
| #4730 | move all cfg over to NamedFields format | Task | Medium * | |
| #4727 | lua system for reading config values | Enhancement | Medium | |
| #4706 | No log error when entering incorrect value in effects.toml | Defect | Medium * | |
| #4222 | Change "Smoothen Video" to "Smoothen Edges" | Other | Medium * | |
| #3083 | Annoyance for waken up not working | Defect | Medium * | |
| #3037 | remove remaining count fields | Other | Medium * | 🗓 |
| #4628 | Supports modifying only a single value of a configuration entry | Defect | Low | |
| #3159 | Have less text in configuration files by copying information from other items | Enhancement | Low * | 🗓 |
| #2980 | Buffs bonus could be configurable as percentage | Enhancement | Low * | 🗓 🗑 |
| #2551 | -connect CLI command crashes with invalid IP | Defect | Low * |
| Issue | Title | Type | Priority | Flags |
|---|---|---|---|---|
| #4390 | Possession Swipe Graphics configurable on instance level | Other | Medium | |
| #3601 | 1ST PERSON MODE (enhancement) | Enhancement | Medium * | 🗓 |
| #3065 | Improve interaction with Things during imp possession | Other | Medium * | 🗓 |
| #1854 | Computer assistent interferes with possession | Defect | Medium * | 🗓 |
| #807 | Heroes on guardposts too easy to exploit | Enhancement | Medium * | 🗓 |
| #299 | Show enemy health in possession mode | Enhancement | Medium | 🗓 🗑 |
| #2635 | Possessionable traps | Enhancement | Low * | 🗓 |
| #2010 | Possessing on level lost zooms in too fast. | Defect | Low * | 🗓 |
| #1581 | Portal icon missing when claiming in possession. | Defect | Low | 🗓 |
| #1335 | possession diagonal movement speed not normalized | Enhancement | Low | 🗓 🗑 |
| Issue | Title | Type | Priority | Flags |
|---|---|---|---|---|
| #2001 | Game crashes on multiplayer match with added AI | Defect | Critical * | 🗓 |
| #1377 | Zoom keys only work for host in multiplayer game | Defect | High * | 🗓 |
| #4890 | Slap sound in multiplayer landview sometimes doesn't play at all | Defect | Medium * | |
| #4650 | Players section in lobby menu non-functional | Other | Medium | |
| #2629 | Set computer allies in skirmish / multiplayer | Enhancement | Low * | 🗓 🗑 |
| #2128 | Multiplayer: Competitive Ruleset | Other | Low | 🗓 |
| #1931 | Multiplayer - Torture Dungeon is not shown if loser exits the game first | Defect | Low |
| Issue | Title | Type | Priority | Flags |
|---|---|---|---|---|
| #1287 | Launcher application to set all resolutions with one option | Enhancement | Medium | 🗓 |
| #580 | Added new test parameter | Review | Medium * | 🗓 |
| #2312 | Vertically Fit Splash screens in widescreen | Defect | Low * | 🗓 |
| #2081 | Creatures appear slightly out of position in low-res | Defect | Low | 🗓 |
| #1926 | Map volume box not visible in straight view when zoomed in too closely on resolutions above 640x480 | Defect | Low * | 🗓 |
| #1029 | 320x200 mode is broken graphically | Defect | Low | 🗓 |
| Issue | Title | Type | Priority | Flags |
|---|---|---|---|---|
| #1802 | Mentor volume separate from sound fx volume | Other | Medium * | 🗓 |
| #267 | "Your workshop is not big enough" voice message spam | Defect | Medium | 🗓 |
| #1886 | Add subtitles for mentor voices in landscape selection screen | Enhancement | Low * | 🗓 🗑 |
| #1555 | 'No living space' message could be spammed on maps without lairs | Enhancement | Low | 🗓 |
| #1288 | Zoom to last voice-line-event | Enhancement | Low | 🗓 🗑 |
| Issue | Title | Type | Priority | Flags |
|---|---|---|---|---|
| #4409 | Can I bring my old game save files to the upgraded version? | Defect | Medium * | |
| #1815 | Savegame files must have the correct (exact) size | Defect | Medium * | 🗓 |
| #3481 | Load save file from command line | Enhancement | Low * | 🗓 |
| Issue | Title | Type | Priority | Flags |
|---|---|---|---|---|
| #3125 | Load .po/.pot language files directly (using libintl and gettext) | Other | Medium | |
| #1201 | Cheat menus are not translatable | Other | Medium | 🗓 |
| #770 | Slab description of rival claimed path says it is "Your dungeon" | Enhancement | Low | 🗓 |
| Issue | Title | Type | Priority | Flags |
|---|---|---|---|---|
| #3574 | SetMusicPlayerVolume logging should be less verbose | Other | Medium * | 🗓 |
| #4429 | Multiplayer: Resync causes Music track to start over | Enhancement | Low * |
Generated 2026-07-14 from 411 open issues. Proposed classification only; not applied.