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Open issue triage classification

rainlizard edited this page Jul 14, 2026 · 1 revision

Open-issue triage — 2026-07-14

A full classification of every open issue against this repository's existing Component-*, Type-*, and Priority-* labels, intended as a starting point for clearing the backlog. It was generated with read-only access, so nothing here is applied — a maintainer with triage rights would review and bulk-apply.

Snapshot

  • 411 open issues, all classified.
  • 140 (34%) carried no labels at all; every gap is now filled with a proposed Component / Type / Priority.
  • 281 have had no activity in over a year.
  • 58 are flagged closeable? (advisory): a can't-reproduce / duplicate / verify status, or a >2yr enhancement request with zero discussion.
  • 12 are low-confidence — the keyword rules were ambiguous; review these by hand first (marked ⚠ below).

Method

Issue titles and bodies were matched against the repo's label vocabulary with deterministic keyword rules. Any label an issue already carried was preserved; only missing dimensions were inferred (inferred components are marked *). Priority rubric: Critical = crash / save-loss / hard blocker · High = broken core gameplay (pathfinding, computer player, combat) · Medium = noticeable but has a workaround · Low = cosmetic / niche / aged request. An interactive, sortable version of this same data is available as a dashboard (link in the PR description).

Distribution

By type

Value Count
Defect 191
Enhancement 130
Other 86
Task 3
Review 1

By priority

Value Count
Critical 7
High 23
Medium 227
Low 154

Issues by component

Legend: * = component inferred (was unlabeled) · ⚠ = low confidence, review first · 🗓 = stale >1yr · 🗑 = flagged closeable.

Creatures (105)

Issue Title Type Priority Flags
#4758 Fix infinite loop when sweeping creatures group Defect Critical *
#3158 Additional Trap Properties and functions (Issue + request) Enhancement Critical *
#4543 Custom Creature sounds Defect High *
#3420 Keyboard shortcut to cycle creatures being scavenged by enemy Defect High * 🗓
#3275 Incorrect creature combat behavior Defect High *
#3166 Creature stuttering when walking towards combat Defect High *
#2421 Ranged units back themselves into rock then refuse to attack Defect High * 🗓
#1871 Ranged units will hit corners because they don't consider the projectile width Defect High * 🗓
#697 Computer player builds replacement imps before they are all sacrificed Defect High * 🗓
#693 Computer Player should mine efficiently from gems Enhancement High * 🗓
#4837 Creatures overusing religion as an excuse to skip their war duties. Other Medium *
#4827 Enemy prisoners leave the dungeon if dropped on the portal. Other Medium *
#4527 Changing the Room roles Enhancement Medium *
#4171 Creature with ranged preference and flame breath will not move Other Medium *
#3828 Secret door cheese Other Medium * 🗓
#3777 Variable for total creatures left in pool without considering attraction requirements Defect Medium * 🗓
#3722 Working creatures can damage allied players. Other Medium * 🗓
#3680 NEW JOBS/ACTIVITIES FOR CREATURES Other Medium * 🗓
#3647 NEW GROUPS/TYPES FOR TILES Enhancement Medium * 🗓
#3643 Alt (or other key) to reveal health petals of all creatures on screen Enhancement Medium *
#3634 TRANSFORMATION OF ONE CREATURE INTO ANOTHER Other Medium * 🗓
#3633 SECRET PASSAGE or SECRET DOORS can only be discovered by SELECTED CREATURES Other Medium * 🗓
#3579 ADD and REMOVE "Creatures Propertie"s to be able to get hooks in scripts. Enhancement Medium *
#3575 Tentacles don't defect Defect Medium * 🗑
#3532 Animation glitches out when Bile Demon completes a trap or door in the workshop when sped up (speed/slap/must obey) Other Medium * 🗓
#3454 Ranged minions has trouble to take their distance when attacking secret doors just in a corner Defect Medium * 🗓
#3437 Creature count not displayed when string too long Enhancement Medium *
#3427 Imps get stuck and kill prisoners on the way to prison Defect Medium * 🗓
#3412 Add room size indicator for guard room Enhancement Medium * 🗓
#3368 Prisoners instantly converting to skeletons when imprisoned. Other Medium * 🗓 🗑
#3236 Creatures sometimes not taking damage from poison cloud / fart when hitting doors Other Medium * 🗓
#3169 HAIL type Projectile not impacting Defect Medium * 🗓 🗑
#3131 Creatures keep fighting after alliances have changed. Other Medium * 🗓
#3127 Status flower jumps up and down when there is 2 different statusses Other Medium *
#2983 Clear up confusion between DestroyOnHit an WithstandHitAgainst Other Medium * 🗓
#2608 'Sacrifice imps' should be separate computer check Enhancement Medium * 🗓 🗑
#2532 Creatures are marked as in combat in the Battle Window when they are not. Other Medium *
#2530 Drain/Lightning does not push unconscious creatures from heart Defect Medium *
#2516 Map script executes before pre-placed creatures are countable Other Medium * 🗓
#2451 USE_POWER_ON_CREATURE with criterion AT_ACTION_POINT should exclude stunned/captured creatures Other Medium * 🗓
#2430 Enemy creatures attack doors in the middle of a fight Other Medium * 🗓
#2361 Train imps to level 3 - Computer Assistance Other Medium * 🗓
#2318 Getting turned into a chicken while possessing a creature let you still use your primary attack Other Medium * 🗓
#2186 AT_ACTION_POINT[#] criterion does not target all creatures in range Defect Medium * 🗓
#1916 Imp task behavior worse than before Defect Medium * 🗓
#1298 Unable to pick up imp fighting door in tunnel Defect Medium * 🗓
#1067 Game crashes with specific screen resolutions Defect Medium * 🗓
#750 Torture chamber issue Defect Medium * 🗓 🗑
#727 Imps refuse to pick up small piles of gold Defect Medium * 🗓
#687 Computer players don't build enough imps Defect Medium * 🗓
#682 Computer players don't pick up creatures that can't reach the rooms they need Defect Medium * 🗓
#679 Imps stuck trying to go through reinforced corner (stable) Defect Medium * 🗓
#657 Ghosts keep getting stuck in ceiling Defect Medium
#643 Computer player attacking too soon Defect Medium * 🗓
#615 Vampires stuck getting gold Defect Medium * 🗓
#585 Ranged creatures have troubles attacking creatures who can't fight back (lava, etc) Defect Medium 🗓
#529 Broke CP to sell rooms to build imps Enhancement Medium * 🗓 🗑
#496 Bridge claimed in multiple segments Defect Medium * 🗓
#489 Must obey causes damaged creatures to stay awake Defect Medium * 🗓
#484 Groups of idle imps wander the map Defect Medium * 🗓
#476 Fighting occasionally bugs out Defect Medium 🗓
#450 Creatures with Teleport wander around Defect Medium * 🗓
#430 Improved Creature Properties Enhancement Medium * 🗓
#405 Imps attack enemy when dungeon heart behind locked door Defect Medium * 🗓
#317 Vampires teleport out of locked rooms Defect Medium * 🗓
#269 Creatures assigned to a guard post go to a random guard post after eating Defect Medium * 🗓
#266 Escaped and woken up prisoners do not attack Defect Medium * 🗓
#248 Creatures getting stuck in the middle of nowhere Defect Medium * 🗓
#223 Flies fighting against doors until death to starvation Defect Medium 🗓
#192 Imps should drop gold when they walk over treasure room. Enhancement Medium * 🗓 🗑
#1 Dropping creatures with backspace may do bad Defect Medium * 🗓
#4816 Allow prisoner trading to allies in multiplayer games. Enhancement Low *
#3681 CREATURES CAN KICK CORPSES/STUNS Enhancement Low *
#3624 Creature Spell STOPS TIME Other Low *
#3619 Creature behaviors and improvements Enhancement Low * 🗓
#3414 Reduce 'no access to library, treasure' message frequency to below spam levels. Enhancement Low *
#3165 Mod option to have creatures regen health Enhancement Low *
#3163 Bigger sacrifice recipes, mod option to show what is sacrificed Enhancement Low *
#3161 New HitTypes to hit everything but the caster creature Enhancement Low * 🗓
#3160 Additional [SHOT] properties: Shot create Shot, shot origin, more... Enhancement Low * 🗓
#3157 Line of sight check Defect Low * 🗓
#3156 Creatures dont group (while sleeping) Defect Low * 🗓
#3154 Shots with speeds over 255 aim too high Defect Low *
#3145 Enabling 'Order creature mode' cheat while in possession breaks the interface Other Low *
#2993 Invisible cubes - Invisible wall - Block creatures from walking somewhere Enhancement Low * 🗓 🗑
#2919 room Creaturetype blacklist/whitelist Enhancement Low * 🗓 🗑
#2866 Computer could pickup fleeing imps Enhancement Low * 🗓 🗑
#2825 Fleeing units should teleport away Enhancement Low * 🗓
#2790 Display a notification when you successfully scavenge a creature. Enhancement Low * 🗓
#2746 Add a thought bubble when a creature trained to its max level in a training room Enhancement Low * 🗓
#2729 Add a thought bubble when a creature does not want to do a job Enhancement Low * 🗓
#2521 Creatures can't walk/fly through custom "tunnels" if you go 1 cube higher than the floor cube Defect Low * 🗓
#2404 Researching Creatures? Enhancement Low * 🗓
#2190 [Bug] creature skill "cooldown bars" don't look the same as they do in the original/GoG release Defect Low * 🗓
#1789 Creatures attempt to eat non-food things in Hatcheries Defect Low 🗓
#1272 Ranged units sometimes shoot at Dungeon Heart pillars instead of the Heart itself Defect Low * 🗓
#795 Running through corners Defect Low * 🗓
#784 Imps will never dig through own fortified walls when assigned to gems Defect Low * 🗓
#743 Create automated Human Player parties via Barracks Enhancement Low * 🗓
#717 Imps walk to other side of wall to reinforce corner Enhancement Low * 🗓
#695 Computer player drops creatures on wrong side of rock for fight Defect Low * 🗓
#680 Imps don't claim tiles and reinforce walls in disconnected dungeon (stable) Defect Low * 🗓
#464 Untrained annoyance will prevent training Defect Low * 🗓
#300 Computer player to place creatures in barracks Enhancement Low 🗓 🗑
#237 heroes getting stuck in hero´s gate Defect Low 🗓

Maps (51)

Issue Title Type Priority Flags
#4517 Game hangs on exit and level completion Defect Critical *
#4597 Softlock on low-res mode Defect High *
#1840 Effect line hangs the game through log file Defect High * 🗓
#5022 Lava Rock looks bad on old maps, especially snow Defect Medium *
#4996 Custom music does not switch between maps Defect Medium *
#4817 Deposit gold directly into allies treasury. Defect Medium *
#3319 Hidden liquids show wobbly edges when marked while wobbly walls are disabled Other Medium * 🗓
#3239 Boulders sometimes not touching the ground Other Medium * 🗓
#3233 Extreme slowdowns Other Medium * 🗓
#2926 NG+13 Buffy Oak computers often attack too soon Other Medium * 🗓
#2758 Changing slab through script does not update corner slabs Defect Medium * 🗓
#2611 first subtile row and column are not displayed Other Medium * 🗓
#2440 Secret level 1 too hard because of WoP trap rebalance Other Medium * 🗓
#2291 Heart disappear on large maps Other Medium * 🗓
#1633 Enemies revealed in frail rock columns Defect Medium * 🗓
#828 One-Click-Build: Slab missing for room-suggestion in F-shaped room Defect Medium * 🗓
#808 Units on the edge of lava are not attacked Defect Medium * 🗓
#600 Lost map for no reason Defect Medium * 🗓 🗑
#502 Campaigns aren't listed as beaten Defect Medium * 🗓
#449 Tunnellers unable to tunnel around lava Enhancement Medium * 🗓
#388 Bonus levels that are only available for a limited time Enhancement Medium * 🗓 🗑
#387 'Transfer Spellbook' level special Enhancement Medium * 🗓
#371 Tunneler party stops at locked doors. Defect Medium * 🗓
#292 Several dungeon hearts not spawning Defect Medium 🗓
#166 about level 15.Woodly Rhyme Defect Medium 🗓
#3924 Allow -campaign parameter to start a campaign instead of only a single level Enhancement Low *
#3831 Decorative objects burst into gas when destroyed by lava. Defect Low * 🗓
#3525 Separate continue slots per campaign or per new game, the ability to save in landview Enhancement Low * 🗓
#3399 Optional low walls slab Enhancement Low * 🗓
#3191 Individually translatable map names Defect Low
#3187 Switching language during a level does not affect current objectives and information messages Defect Low
#2992 Map packs look for credits in landview folder Defect Low *
#2710 Swipes on instance level instead of creature level Enhancement Low * 🗓
#2534 Map specific custom music Enhancement Low * 🗓 🗑
#2529 Ideas for Custom Door Implementation Enhancement Low * 🗓 🗑
#2490 Allow images as campaign intro/outro in place of videos (or support better video formats). Enhancement Low * 🗓
#2487 Campaign Intro Enhancement Low * 🗓
#2221 [Feature] When selecting a point on the map, restore the camera angle Enhancement Low * 🗓
#2192 CREATE_EFFECTS_LINE 'speed' param does not work as described Defect Low * 🗓
#2139 Feature: One-click gold mining Enhancement Low * 🗓 🗑
#1831 Switching between perspective modes should keep zoom level Enhancement Low * 🗓 🗑
#1551 Transfer creature spell boxes work before you win the level Defect Low * 🗓
#1124 Store maps inside zip files with all their parts. Enhancement Low * 🗓
#1081 Implement "growing" cubes Enhancement Low * 🗓 🗑
#897 New Slab: Finite gems Enhancement Low * 🗓
#896 New Slab: Soft Eart, Padded Earth Enhancement Low * 🗓 🗑
#545 'BLOCKS_ROOM_PLACE' flag Defect Low * 🗓 🗑
#540 'Reveal map' does not reveal gold locations Defect Low * 🗓 🗑
#501 High score list doesn't always show up when level beaten Defect Low * 🗓 🗑
#468 Things on the map are there to stay Defect Low * 🗓
#6 Sub dungeons could work better Defect Low * 🗓

UI (38)

Issue Title Type Priority Flags
#4957 Opening the parchment map view can cause massive FPS drops Defect Medium *
#4901 Text window in Landview Enhancement Medium *
#4808 Visualization of simultaneous variables Other Medium
#4694 Add text/icon to the “DISPLAY_VARIABLE” label Enhancement Medium *
#4556 Displaying an image or text box during a game. Enhancement Medium *
#4452 Dungeon diggers Other Medium *
#3580 Minimap briefly flashes pink on level start Other Medium *
#3088 Duplicate battles in battle menu Other Medium *
#3059 Japanese menu title texts are too far to the right Other Medium
#3058 Buttons get lost from sidebar Defect Medium *
#2399 Low-res displays high-res icons for Druid and Time Mage in the hand Defect Medium * 🗓
#2160 Hangs on main menu - Frontend state 34 unknown Defect Medium * 🗓
#2115 No credits when there's no recognised current campaign Defect Medium 🗓
#1914 Hero party stopped attacking and gone from minimap Defect Medium * 🗓
#1090 Additional settings will break compatibility with old ones Other Medium * 🗓
#995 Missing Anti-Aliasing Defect Medium * 🗓
#738 Content of creature panel disappears when it becomes new type of creature while possesing it Defect Medium 🗓
#571 Build/dig lines are missing on high resolution and "straight view" Defect Medium 🗓
#4232 The click area of the Options button is covered by the Zoom In button. Other Low 🗑
#4150 Suggestion on side panel Other Low *
#3706 Distinct icon for Secret Door warning Other Low
#3346 [Windows inside a game for Workshp] It's a idea as Foundation game (screenshot) Enhancement Low * 🗓
#3107 Chosen Computer Assistant not stored Enhancement Low * 🗓 🗑
#3104 Numpad enter does not "return" Other Low 🗓
#2941 Landview renders text pixels in the wrong colour Defect Low * 🗑
#2812 Frame on landview a pixel too high up in high resolutions Defect Low *
#2809 New objective closes Resurrect/Transfer Creature menus. Other Low
#2784 One-Click: oddity with room panel room icon and cost count when holding down CTRL to tag a 5x5 area for digging Other Low *
#2620 Replace bad landview voices on remaining campaigns Enhancement Low * 🗓
#2507 Creature names are rendered behind GUI Other Low 🗓
#2143 Black bar/game screen isn't sized properly after changing resolution in possession Defect Low 🗓
#2003 Menu partially loads on packetload Defect Low * 🗓
#1723 Crash on battle window with floating spirits on the map Defect Low * 🗓
#1355 make ui scaling toggleable Enhancement Low 🗓 🗑
#1352 rework ally icon Enhancement Low 🗓
#801 Enemy keeper drop speed and difficulty Slider in "Options" menu Enhancement Low * 🗓
#574 Text moves right as it gets longer in highscore table Defect Low 🗓
#8 Allow any number of save games trough UI Enhancement Low 🗓

CompPlayer (28)

Issue Title Type Priority Flags
#235 Enemy keeper casts call to arms beyond LOS Defect Critical 🗓
#2028 Computer might pick up already dropped units for attack Defect High * 🗓
#1756 Computer Players should be able to bridge across lava with rocks in it Defect High * 🗓
#786 Water blocks ComputerPlayer processes, even with bridge available Defect High 🗓
#604 Computer player refuses to mine gold Defect High 🗓
#594 CP throws unhappy unpaid creatures in temple Defect High 🗓
#5023 Computer sells players traps Other Medium *
#3393 commands for allied AI keepers Other Medium
#2930 Computer Players should be able to expand rooms Enhancement Medium 🗓 🗑
#723 Computer player constantly drops creatures in Other Medium 🗓
#711 Computer player to scavenge only when useful Enhancement Medium 🗓 🗑
#706 Computer destroys outer walls with wallhug algorithm Defect Medium * 🗓
#688 Computer player should build rooms adjacent to each other (no double walls) Enhancement Medium 🗓
#631 Computer Player to build bridge around gems in lava Enhancement Medium * 🗓 🗑
#434 [AI Keeper] - Sells doors/traps unnecessarily Defect Medium 🗓 🗑
#417 Computer player to use 'Destroy Walls' Enhancement Medium 🗓
#204 Computer Player to build treasure room right up against gems Enhancement Medium 🗓
#189 AI tries to dig through rock to reach gold Defect Medium 🗓
#180 Computer player won't dig to gems surrounded by gems Defect Medium 🗓
#4094 Computer Player instantly casts speed on multiple workers. Defect Low * 🗓
#2646 Computer Players who build 4x4 lairs and treasure rooms need this! Enhancement Low * 🗓 🗑
#1530 Add Events to computer player Enhancement Low 🗓 🗑
#948 Computer Players should drop units on enemy heart. Enhancement Low 🗓 🗑
#741 Computer player should strategically drop and remove creatures in fights Enhancement Low 🗓
#619 Computer player should function on lava-map Enhancement Low 🗓
#487 AI and room expanding Defect Low 🗓
#486 What is the AI looking for when digging around the edges of the map? Other Low 🗓
#481 Computer player must use doors to make rooms more efficient Enhancement Low 🗓

Engine (23)

Issue Title Type Priority Flags
#4360 Crash in LbSpriteDrawUsingScalingUpDataSolidLR Defect Critical *
#2276 Crash to desktop on alt+r during frameskip Defect High * 🗓
#4988 Easter Egg messages go haywire with Delta Time Defect Medium *
#4956 KeeperFX fails without error on command line with no - Defect Medium *
#4703 config_rules.c qsort issue (bad comparator) Defect Medium *
#3471 Incorrect cubes for path touching enemy path and liquid Defect Medium * ⚠ 🗓
#2749 Non-dynamic lights are off-center Defect Medium * ⚠ 🗓
#2690 Intermittent hangs under Wine Other Medium * ⚠ 🗑
#2531 Blood particles do not splatter on walls Other Medium *
#2474 Corpses moving into impenetrable rock with WoP trap effect Other Medium * ⚠ 🗓
#2135 Overflow in draw_onscreen_direct_messages Defect Medium * 🗓
#1897 Rebound effect is sometimes created many times, in a large spiral Defect Medium * ⚠ 🗓
#1404 Slab textures are misaligned in both default and forced perspectives Other Medium 🗓
#75 Bile demon lair clipping Defect Medium 🗓
#37 Sprites cropped to right corner at top part of the screen Defect Medium 🗓
#3400 odd camera zoom-in/zoom-out when switching between standard view and forced perspective with delta time enabled Other Low *
#3382 Information tortured from enemy does not include disconnected land. Defect Low *
#2902 Option to limit the max fps when delta time is enabled Enhancement Low * 🗓 🗑
#2700 add macos support Enhancement Low * ⚠ 🗓
#2060 Candles on top of Gold hoards Defect Low * ⚠ 🗓
#1794 Flowers and room flags drawn wrong way around Defect Low * ⚠ 🗓
#445 No flag on converted hero guardpost Defect Low * ⚠ 🗓
#141 Adding shadows and shaking ground effects to both drawing modes. Enhancement Low 🗓

Input (22)

Issue Title Type Priority Flags
#4719 possess a creature, the F12 key unusable.(keeperfx-1_3_2_5005_Alpha) Defect Medium *
#4475 Feature request: Adopt touchscreen control Enhancement Medium
#4200 Dragging the cursor on ground or liquid while in drag mode for highlighting messes up packet positions Other Medium * 🗑
#3502 Key binding for game.save 0 and game.load 0 Other Medium * 🗓
#3469 Mousewheel while hovering over battle window scrolls it Defect Medium *
#3394 Accessibility feature request to make petals, certain fonts and cursor glow bigger Enhancement Medium * 🗓
#3329 Move keybinds from settings.dat on a more user-friendly text file Other Medium * 🗓
#2331 Selling large rooms with SHIFT only sells 20x20 tiles counting from the top-left Defect Medium * 🗓
#1938 Mouse moves weird since KeeperFX 0.4.9 (can be reproduced on OracleVM executing Win10 from a Mac) Defect Medium * 🗓
#1332 [Wine Linux] alt-tabbing out, the UI becomes unresponsive. Defect Medium * 🗓
#822 Refactor Keyboard inputs Task Medium 🗓
#3404 cursor light vanishes when you get near the left or top corners of the floor next to a wall Other Low *
#2870 Boundbox does not draw floor level with cursor on high ground Defect Low *
#2726 Additional Hotkeys/Accessibility Ideas Enhancement Low * 🗓
#1790 Moving the cursor over a wall that's being fortified no longer shows the Imp's Health Flower. Defect Low * 🗓
#1424 possession looking around speed shouldn't depend on aspect ratio Enhancement Low 🗓 🗑
#1392 Middle Mouse Button to rotate camera Enhancement Low 🗓
#1378 default movement keys should depend on keyboard layout Enhancement Low 🗓
#829 One-Click-Build: Scroll to tolerance level that makes a difference Enhancement Low * 🗓 🗑
#827 One-Click-Build: Cursor too far off center on square fallback roomspace Enhancement Low * 🗓 🗑
#766 CapsLock is neglected when input on High Score Table Enhancement Low 🗓 🗑
#409 Don't show 'Hand' cursor when player has no POWER_HAND Enhancement Low * 🗓

Pathfinding (18)

Issue Title Type Priority Flags
#4961 Heart attackers have trouble finding a spot to attack from Other High
#3819 Reinforcing walls does not update creature pathfinding Defect High 🗓
#3144 Slab becomes impossible to cross Defect High
#4139 Creatures teleport through allied locked doors Other Medium
#2517 Imps path through corner and get stuck Defect Medium
#1015 Creatures get stuck in temple corner Defect Medium
#720 Tunnelers get stuck on edge of water Defect Medium 🗓
#707 Imps cross lava by cutting corners Defect Medium 🗓
#661 pathfinding: creatures take strange detours Defect Medium 🗓
#602 Imps stuck at dungeon heart Defect Medium
#399 Imp pathfinding Defect Medium * 🗓
#355 Pathfinding error - imps get stuck in narrow treasury Defect Medium
#144 Gold Extracting + Imps teleporting Defect Medium 🗓 🗑
#3767 Freestanding doors Defect Low * 🗓
#3162 Extend NAVIGATE shot property with turning speed and target death settings Enhancement Low * 🗓 🗑
#690 Imp stuck on book shelve Defect Low
#325 Heroes shattering their own fortress Defect Low 🗓
#275 Bile demon stuck in hallway Defect Low 🗓

Scripts (18)

Issue Title Type Priority Flags
#4146 Allow directly calling temple rewards via script, or allow rewards even when player has no temple Enhancement Medium *
#3360 Enhancement - SET_HAND_RULE params included as general Criterion. Other Medium *
#2811 REBOUND_IMMUNE shot property makes the shot glide along walls. Other Medium *
#2461 More customisation for custom columns/slabs Defect Medium 🗓
#1668 Repeating conceal_map script fills log with error Defect Medium 🗓
#1091 Update DOOR/TRAP_AVAILABLE to match ROOM_AVAILABLE script command Enhancement Medium 🗓 🗑
#790 Tunneler party won't 'head for' Dungeon Defect Medium 🗓
#534 ADD_PARTY vs ADD_TUNNELLER_PARTY Enhancement Medium 🗓
#429 Unify action points/hero gates – trigger hero gates Enhancement Medium 🗓 🗑
#395 New script command: PLAYER_NEUTRAL Enhancement Medium 🗓
#4431 Query/Creature menu corrupts on SET_PLAYER_COLOUR Enhancement Low *
#2801 Script support for EffectGenerators Enhancement Low 🗓 🗑
#2800 Feature: rectangular actions points Enhancement Low * 🗓
#2675 SET_HAND_RULE ANY_CREATURE overwrites other rules Enhancement Low * 🗓 🗑
#2184 add script variable to know if player is controlled by computer, human or not at all Enhancement Low 🗓 🗑
#1391 Using CHANGE_SLAB_TYPE next to water leads to patchy gold Defect Low * 🗓
#980 Have EVIL_CREATURE and GOOD_CREATURE instead of creature model in level script Enhancement Low 🗓 🗑
#922 New script command: CREATE_EFFECTS_CIRCLE Enhancement Low 🗓 🗑

Video (18)

Issue Title Type Priority Flags
#3175 Broken animation Defect High * 🗓
#5020 The floor looks so clean now; it doesn't have that filthy dungeon feel . Defect Medium *
#4710 Transparency 3 looks different from before Defect Medium *
#4647 Screen tearing Other Medium *
#4512 Ceiling.txt is not readable and changable by humans Other Medium *
#4346 [Bug] Fairies animate slower than intended while moving Defect Medium *
#3713 MAP AREAS WITHOUT CEILINGS Other Medium * 🗓
#3638 GRAPHICS: Sprites rotations of objects and creatures from 5 to 8! Other Medium * 🗓
#3583 EffectModel for custom beam/breath not working properly if EffectElement has holes in the config Defect Medium * 🗓
#1248 Unmark mode not entered when holding unit Defect Medium * 🗓
#437 [Graphic Glitch] - Subtile overlay Defect Medium * 🗓
#431 High resolution sprites in KeeperFX Enhancement Medium 🗓
#154 Eyefinity Support Enhancement Medium 🗓
#4447 Use standard fixed-length types Defect Low *
#3838 GPU renderer Task Low * 🗓
#2877 Spells Panel switches to first page when changing resolution. Other Low
#934 Script warnings for non-existing missing textures Defect Low * 🗓
#433 Only one flag per Guardpost Enhancement Low * 🗓

Spells (17)

Issue Title Type Priority Flags
#3665 Events stop working Defect High *
#705 Computer player does not assign creatures to CTA/Fight Defect High 🗓
#5016 #New Spells: “DRAIN LEVEL” and “LOWER LEVEL” Enhancement Medium *
#4971 Add the option to view all powers Enhancement Medium *
#4734 ROOM_ROLE_POWERS_STORAGE Other Medium *
#4439 Adding the Turncoat Spell Other Medium *
#4375 NEW COMMAND "TRANSFORM" Other Medium *
#4279 Mod Metadata Standard Enhancement Medium *
#3411 Creatures in guard room don't respond to call to arms Other Medium * 🗓
#3132 Make-Safe does not reinforce walls in disconnected dungeon. Defect Medium * 🗑
#1423 Expanding library may switch off Must Obey Defect Medium 🗓
#796 Call to Arms improvement Defect Medium * 🗓
#149 Enemies get stuck in doors after cast rocks Defect Medium * 🗓
#3627 Scripted SPELL_DISEASE doesn't spread Defect Low *
#3611 Resurrecting spell Enhancement Low *
#3470 Accessibility options/settings Defect Low * 🗓
#3153 Spells not being queued Other Low * 🗓

Lua (14)

Issue Title Type Priority Flags
#4725 Lua: Unlock player_broken_into_flags Enhancement Medium
#4534 Lua: AddCreatureToLevel does not have 'NONE' spawn-type Defect Medium
#4484 Lua: Provide cheap distance functions for mapmakers Enhancement Medium
#4483 Lua: VSCode says numbers aren't allowed on strings Defect Medium
#4372 Lua: AddCreatureToLevel documention inconsistent Other Medium *
#4371 Lua: AtActionPoint list Other Medium
#4370 Lua: AddCreatureToLevel has incorrect default Defect Medium *
#4356 Lua: Unlock ActionPoints Other Medium
#4147 add SHOW_BONUS_LEVEL HIDE_BONUS_LEVEL to lua Enhancement Medium
#4145 Lua: add globals Enhancement Medium
#4138 Lua: Add OnDropped function to Things Enhancement Medium
#4087 Lua add events Enhancement Medium
#4137 Lua: Special box functions configurable Enhancement Low
#4100 Lua: Add/Remove light from thing Enhancement Low

Sound (13)

Issue Title Type Priority Flags
#4363 Few notices about audio Defect Critical *
#4946 Stacking sounds louder than before Other Medium *
#4923 Constant hissing sound Other Medium 🗑
#4915 Map specific sounds Other Medium *
#4542 Custom Spell with Sound Enhancement Medium *
#4541 Custom Level with Sound Other Medium *
#3886 Remaining Issues for OpenAl Defect Medium * 🗓
#3875 Sounds reduce while observation Defect Medium * 🗓
#1407 MUTE_AUDIO_ON_FOCUS_LOST only affects music, not sounds Defect Medium 🗓
#1249 Most sounds stop working after a while Defect Medium 🗓
#1047 Music Volume slider has no effect on CD audio volume Defect Medium 🗓
#744 Stange behaviour of music playback Defect Medium 🗓
#1046 Pause/Resume all playing samples as game enters and leaves a paused/frozen state Enhancement Low 🗓 🗑

Configs (10)

Issue Title Type Priority Flags
#4730 move all cfg over to NamedFields format Task Medium *
#4727 lua system for reading config values Enhancement Medium
#4706 No log error when entering incorrect value in effects.toml Defect Medium *
#4222 Change "Smoothen Video" to "Smoothen Edges" Other Medium *
#3083 Annoyance for waken up not working Defect Medium *
#3037 remove remaining count fields Other Medium * 🗓
#4628 Supports modifying only a single value of a configuration entry Defect Low
#3159 Have less text in configuration files by copying information from other items Enhancement Low * 🗓
#2980 Buffs bonus could be configurable as percentage Enhancement Low * 🗓 🗑
#2551 -connect CLI command crashes with invalid IP Defect Low *

Possession (10)

Issue Title Type Priority Flags
#4390 Possession Swipe Graphics configurable on instance level Other Medium
#3601 1ST PERSON MODE (enhancement) Enhancement Medium * 🗓
#3065 Improve interaction with Things during imp possession Other Medium * 🗓
#1854 Computer assistent interferes with possession Defect Medium * 🗓
#807 Heroes on guardposts too easy to exploit Enhancement Medium * 🗓
#299 Show enemy health in possession mode Enhancement Medium 🗓 🗑
#2635 Possessionable traps Enhancement Low * 🗓
#2010 Possessing on level lost zooms in too fast. Defect Low * 🗓
#1581 Portal icon missing when claiming in possession. Defect Low 🗓
#1335 possession diagonal movement speed not normalized Enhancement Low 🗓 🗑

Network (7)

Issue Title Type Priority Flags
#2001 Game crashes on multiplayer match with added AI Defect Critical * 🗓
#1377 Zoom keys only work for host in multiplayer game Defect High * 🗓
#4890 Slap sound in multiplayer landview sometimes doesn't play at all Defect Medium *
#4650 Players section in lobby menu non-functional Other Medium
#2629 Set computer allies in skirmish / multiplayer Enhancement Low * 🗓 🗑
#2128 Multiplayer: Competitive Ruleset Other Low 🗓
#1931 Multiplayer - Torture Dungeon is not shown if loser exits the game first Defect Low

Resolution (6)

Issue Title Type Priority Flags
#1287 Launcher application to set all resolutions with one option Enhancement Medium 🗓
#580 Added new test parameter Review Medium * 🗓
#2312 Vertically Fit Splash screens in widescreen Defect Low * 🗓
#2081 Creatures appear slightly out of position in low-res Defect Low 🗓
#1926 Map volume box not visible in straight view when zoomed in too closely on resolutions above 640x480 Defect Low * 🗓
#1029 320x200 mode is broken graphically Defect Low 🗓

Mentor Messages (5)

Issue Title Type Priority Flags
#1802 Mentor volume separate from sound fx volume Other Medium * 🗓
#267 "Your workshop is not big enough" voice message spam Defect Medium 🗓
#1886 Add subtitles for mentor voices in landscape selection screen Enhancement Low * 🗓 🗑
#1555 'No living space' message could be spammed on maps without lairs Enhancement Low 🗓
#1288 Zoom to last voice-line-event Enhancement Low 🗓 🗑

Persistence (3)

Issue Title Type Priority Flags
#4409 Can I bring my old game save files to the upgraded version? Defect Medium *
#1815 Savegame files must have the correct (exact) size Defect Medium * 🗓
#3481 Load save file from command line Enhancement Low * 🗓

Translation (3)

Issue Title Type Priority Flags
#3125 Load .po/.pot language files directly (using libintl and gettext) Other Medium
#1201 Cheat menus are not translatable Other Medium 🗓
#770 Slab description of rival claimed path says it is "Your dungeon" Enhancement Low 🗓

Audio (2)

Issue Title Type Priority Flags
#3574 SetMusicPlayerVolume logging should be less verbose Other Medium * 🗓
#4429 Multiplayer: Resync causes Music track to start over Enhancement Low *

Generated 2026-07-14 from 411 open issues. Proposed classification only; not applied.

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