Releases: dmonskull/gauntlet-rust
Releases · dmonskull/gauntlet-rust
Release list
v0.2.3
v0.2.2
v0.2.1
v0.2.0: drop-in online joining, Manage Character online, boss health meters
Gauntlet: Dark Legacy (Rust rewrite) v0.2.0
Download the zip for your system below, unzip it, and run gdl-game (macOS/Linux) or gdl-game.exe (Windows). On first launch it asks for your own copy of the game (an .iso, .gcm or .rvz disc image, or an extracted folder). See PLAYING.md.
Online co-op
- Join a game that's already under way. Use the host's invite code (Start → Invite copies it again during play). You pick your hero, and you come in when the party is next in the tower.
- Manage Character online: change, load or save your hero from the tower menu. Everyone carries on in the tower with the new hero.
- Out-of-sync recovery: if the machines ever disagree, the level restarts for everyone, and each hero keeps what they had.
- The host picks the camera: each player's own, or the classic shared co-op view.
- Steadier sync: the game's tick now runs its systems in the same order on every machine.
- Everyone needs v0.2.0. The network protocol changed, so v0.1.x invite codes won't connect.
Bosses
- Boss health meters: the sword meter across the top of the screen, and the 3D meters over golems and gargoyles.
- Bosses' effect-slot damage, including the Lich's aura and axe. Held attacks hit steadily across their whole area, and cone attacks only hit in front.
- As in the original, heroes take no damage once a boss's death sequence starts.
Fixes
- Our own on-screen text no longer drops characters that the game's font lacks.
- An open online menu is hidden while a message box is up.
Co-op combos and the monsters' crowd penalty are decoded or in progress, not in this release. See STATUS.md for what's left.