Skip to content

SPS 1.0.55 (beta)

Pre-release
Pre-release

Choose a tag to compare

@dnai92 dnai92 released this 12 Oct 08:05
· 64 commits to dev since this release

Pre-release for testing. Please report issues on Nexus with your SPS.log.

Changes since 1.0.54

  • Possible fix for rare crashes while rendering (BSBatchRenderer, often when arriving in big cities). Skylighting culling no longer clears the engine's draw list, it returns an empty one instead, the same way the main view culling already does.
  • Better compatibility with older Community Shaders versions. The render batch hook is only installed when Shadow instancing (BETA) is on at game start. Enabling Shadow instancing now takes effect after restarting the game.

Changes since 1.0.53

  • The fix for missing inventory item previews with Main view micro culling (BETA) now really works. In 1.0.53 the paused state was never detected.

Changes since 1.0.52

  • Nothing is culled in the main view while the game is paused (inventory, containers, trading). Fixes missing inventory item previews with Main view micro culling (BETA).
  • Hide occluded objects (BETA) no longer hides items attached to characters (weapons, shields, items on the back) or objects that move (fish, doors, physics objects). They could turn grey for a moment.

Changes since 1.0.51

  • Hide occluded objects (BETA) now works with DLSS, FSR and dynamic resolution.

Changes in 1.0.51

New

  • New beta feature "Hide occluded objects". Objects in the main view that are completely hidden behind walls, houses or terrain are not drawn. Off by default, own Beta page in the menu.
  • The master switch hotkey can be removed ("No key" in the menu or iToggleKey = 0).

Changes

  • All features that do not work perfectly on every setup yet are marked (BETA) and are off by default. They are grouped under Overview > Beta.
  • The shadow cache for static lights is now off by default (BETA). With some lighting mods such as Lux, shadows near fires could pulse.
  • Texture streaming of clothing and armor is now off by default (BETA). Depending on your installed mods these textures can turn black or purple.
  • Excluded texture types can be included on the texture streaming page and are now saved.
  • Developer tests moved to the Debug page.

Performance

  • Timing measurements and per-frame statistics only run with analysis logging on. Without it, SPS.log gets one short report per minute.
  • Torch shadow culling no longer does any work when it is switched off.

Fixes

  • "Main view micro culling" no longer leaves grey, untextured objects until you come close.