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SPS 1.0.57
Stable release. Please report issues on Nexus with your SPS.log (Documents\My Games\Skyrim Special Edition\SKSE).
Changes since 1.0.50
New
- Beta feature "Hide occluded objects". Objects completely hidden behind walls, houses or terrain are not drawn. Off by default, own Beta page in the menu. Works with DLSS, FSR and dynamic resolution.
- The master switch hotkey can be removed ("No key" in the menu or iToggleKey = 0).
- Debug page: list of objects left out by micro culling, measurement for skylighting culling.
Changes
- All features that do not work perfectly on every setup yet are marked (BETA) and off by default, grouped under Overview > Beta.
- Shadow cache for static lights and texture streaming of clothing and armor are now off by default (BETA).
- Excluded texture types can be included on the texture streaming page and are saved.
- Developer tools moved to the Debug page.
- Menu settings and "Load defaults" are also saved in the main menu and while the game is paused. Keys added by hand to SPS_User.ini are kept, and the file is written safely.
- Shadow instancing (BETA) takes effect after a game restart and is no longer hooked on SE 1.5.97.
Performance
- Timing measurements and per-frame statistics only run with analysis logging on. Without it, SPS.log gets one short report per minute.
- Less work per object in hide occluded objects, the shadow cache and texture streaming.
- Torch shadow culling does no work when it is switched off.
Fixes
- Possible fix for rare crashes while rendering (BSBatchRenderer, often when arriving in big cities).
- Better compatibility with older Community Shaders versions.
- Texture streaming: textures no longer stay small, black or pixelated after loading screens. Reloads are done by urgency, failed reloads are retried, and the VRAM no longer overflows when many textures are needed at once.
- Texture streaming: models in loading screens are shown at full texture size (dark beards and faces with the bodies/faces/hair option).
- Texture streaming: textures shared with effects count as needed, runtime textures of other mods are never touched.
- Shadow cache (BETA): fixed pulsing shadows near fires, trees in the wind are no longer frozen, works with frame generation.
- Main view micro culling (BETA): only in the main world view. No more grey objects, missing inventory previews or missing preview models.
- Hide occluded objects (BETA): no grey objects with upscalers, no hidden items on characters or moving objects, no missing objects at the screen edge.
- Sun shadows: groups containing characters or cloth are no longer skipped as a whole.
- Character shadow culling also applies to torches and fires when "Also torch shadows" is on.
- Picking the Pause key as hotkey no longer binds Right Ctrl.