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1.0.59

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@dnai92 dnai92 released this 14 Oct 13:04
· 32 commits to dev since this release

Stable release. Please report issues on Nexus with your SPS.log (Documents\My Games\Skyrim Special Edition\SKSE).

Changes since 1.0.57

  • Shadow cache for static lights is on by default again and no longer BETA. The pulsing near fires with lighting mods is fixed. In Dragonsreach, together with hide occluded objects, about 1 ms per frame (+5 % FPS). Switch it off in the menu if shadows near fires pulse.
  • New BETA, off by default, Anniversary Edition only: far shadow cache. Static objects are drawn into the far sun shadows only when the sun or the view moves on. About 60 % fewer sun shadow draw calls outdoors and about 0.4 ms less CPU time for sun shadows. Helps most on systems limited by draw calls.
  • Calmer far shadows is now part of the far shadow cache and no longer a separate option.
  • Removed the old shelved cascade cache. Parts of it ran every frame even when switched off.
  • Less main thread time: the texture streaming scan runs at most half of the time, and sun shadow culling checks each group of objects for characters only once instead of every frame.
  • New line in SPS.log after every loading screen with its duration and the textures loaded during it ([Load]).
  • Debug page: measurements for hide occluded objects, the shadow cache and the far shadow cache (results in SPS.log as [Beta-AB], including sun shadow draw calls and their CPU time).