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1.0.60
Please report issues on Nexus with your SPS.log (Documents\My Games\Skyrim Special Edition\SKSE).
Changes since 1.0.59
- Fixed far character shadows flickering at the distance limit. Character shadow culling now decides per character instead of per body part and no longer switches back and forth at the limit (also VR).
- New BETA, off by default, Anniversary Edition only: small character parts (rings, earrings, eyes, teeth, small armor parts) cast no shadow beyond a few meters. Only the single shadow draw is left out, so shadow receiving stays unchanged.
- Developer diagnostics (only with bEngineProbes): main thread waits are logged with their call chains.