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SPS 1.0.61 (beta)
Pre-release
Pre-release
Pre-release for testing. Please report issues on Nexus with your SPS.log (Documents\My Games\Skyrim Special Edition\SKSE).
Changes since 1.0.60
- Far shadow cache (BETA): fixed shadows of houses and trees missing depending on the view direction. The bug was already in 1.0.59 and 1.0.60. The engine's limits for collecting shadow casters now stay active, they are open towards the sun.
- Far shadow cache (BETA): cached frames now skip only objects that are really in the cache and draw everything else normally. Objects that come into view while turning keep their shadows.
- Far shadow cache (BETA): more robust in interiors, on cell changes, loading screens, pause and free camera. Its video memory is released when you switch it off.
- Shadow cache for static lights: no endless rebuild loop after a failed build, inactive lights are released sooner.
- Texture streaming: more stable texture tracking (a reused memory address could make a foreign texture count as streamed), results from before a loading screen are discarded safely, errors can no longer reach the game's texture loader.
- Settings: never saved while an A/B measurement runs, so its temporary values cannot end up in SPS_User.ini. Settings changed in the main menu are saved right away. Leftovers of removed features are cleaned up in SPS_User.ini and SPS.ini.
- Main view detection by the world camera, reflections and previews can no longer be taken for the main view. Hide occluded objects uses the same detection and does less work.
- All measurements and diagnostics run only with the analysis log or a running measurement.
VR
- Texture streaming stability fixes and settings fixes as above.
- Shadow culling of torch shadows uses the real light position and radius.