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Releases: doIIarplus/hascone

v1.2.9

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@github-actions github-actions released this 04 Oct 06:32

Fragment totals for Sia Astelle and Erel Light

  • Sia Astelle and Erel Light now show the Sol Erda Fragments spent on their Erda Link skills on the overview cards, in the roster and in the account total. Scan Skills → VI in Scouter to fill them in.
  • Their totals are a minimum (≥): Rush, Boost and SHINE Stones are not counted, because they do not appear as skill levels.

v1.2.8

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@github-actions github-actions released this 01 Oct 01:11

Lighter in the background, faster rescans

  • Screen capture and text reading now run only while you scan. They start when a scan begins and close shortly after you finish, so they use no memory or CPU while Hascone sits idle.
  • Rescanning gear you've scanned before is much faster: Hascone now remembers text it has already read, even after a restart.
  • The first reading of a scan starts sooner, and reading new items is a little faster.

v1.2.7

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@github-actions github-actions released this 30 Sep 21:05

Easier boss tracking

  • Click anywhere on a weekly or monthly boss row to check it off, not just the small checkbox.
  • The Bosses for X window stays where you scrolled when you check a boss or change its difficulty or party size.

v1.2.6

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@github-actions github-actions released this 30 Sep 20:58

A faster account overview

  • The home page loads gear values much faster. Hascone prices your roster in the background when it starts, fetches only each character's total instead of its full cost breakdown, and keeps the values on screen when you come back to the page instead of recalculating them.

v1.2.5

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@github-actions github-actions released this 30 Sep 20:39

Boss tracking, a drop diary and a much smaller data folder

  • New Bossing tab. Choose each character's weekly, daily and monthly bosses with difficulty and party size, check off clears, and see this week's crystal income. Only the 14 most valuable weekly crystals per character count, crystals per world are tracked against the 180 limit, and Heroic worlds (Kronos, Hyperion) are valued at five times the Interactive price. Weekly bosses reset every Thursday at 00:00 UTC and Black Mage on the 1st of each month.
  • Drop diary. Log notable boss drops (pitched and brilliant items, armor boxes, ring boxes and more) for each character, with item icons and per-item counts.
  • Hascone now cleans its data folder on startup. Earlier versions kept a full copy of the scanner runtime for every update, adding about 1 GB each time. The first launch of this version removes those old copies.
  • Character Info scans no longer check the character name, so long or hard-to-read names can't make a scan fail.
  • The scan window now shows the supported game settings: 2560 x 1440 with Default Ratio (Filter Applied), or 1920 x 1080 or 1366 x 768 with Ideal Ratio, at the default UI scale.

v1.2.4

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@github-actions github-actions released this 30 Sep 09:48

A new meso icon

  • Gear values on the account overview now use the meso bag icon.

v1.2.3

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@github-actions github-actions released this 30 Sep 09:39

An account overview on the home page

  • Each character card now shows Combat Power (from the latest Character Info scan), HEXA score, HEXA fragments spent and the meso value of the character's gear, with fragment and meso icons.
  • Account totals for fragments and gear value stay pinned to the bottom of the window.
  • Add characters from the new (+) card at the end of the overview. The Add character buttons in the header and the roster rail are gone.
  • The roster rail has a Home button, and collapses to a thin strip from the tab on its edge.
  • Rail character images are a little smaller, so the rail takes less room.
  • A GitHub link at the top right opens the project page.
  • Fixed Genesis and Destiny weapons marking a character's gear value as incomplete. Their stars are fixed, so there is no Star Force cost to add.

v1.2.2

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@github-actions github-actions released this 30 Sep 08:44

A slimmer character rail

  • The roster on the left is now a slim column of character images, so pages get more room. Hover an image for the character's name, class, level, HEXA score and fragments. Scan progress and readings to rescan show as a badge on the image.
  • Character images in the rail are larger and drawn at full resolution, so they look sharp.
  • Character cards on the overview show each character's HEXA fragment total again, below the HEXA score.
  • Hide the rail with « and bring it back with the tab on the left edge, as before.

v1.2.1

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@github-actions github-actions released this 30 Sep 08:16

Cleaner character cards and a refresh button for character images

  • Character cards on the overview now show just the character's name, class, level and Scouter HEXA score.
  • The sidebar no longer shows star counts; each row keeps the HEXA score and HEXA fragments.
  • A small refresh button at the bottom-left of the character image on the overview, equipment pages and Scouter fetches the latest image from Nexon. It also updates the character's level. If Nexon cannot find the character, for example after a name change, you'll see a message instead.
  • Fixed Character Info scans refusing characters with long names. The game cuts long names short (for example "NotFamAny.."), which the scanner read as a different character. It now matches the visible start of the name and also checks the class before accepting it.

v1.2.0

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@github-actions github-actions released this 30 Sep 07:53

Zero and Kanna support, a new character sidebar, and per-attempt Star Force planning

  • Your roster now lives in a sidebar on the left, showing each character's HEXA score, stars and HEXA fragments, with totals at the bottom. A search box appears once you have six or more characters. Hide it with « for the full page width; the tab on the left edge brings it back.

  • The character overview shows the Sol Erda Fragments spent on each character's HEXA skills. A "≥" means some HEXA levels are not scanned yet, or completed HEXA Stat cores are counted at their minimum cost. Sia Astelle and Erel Light are not totalled yet.

  • Zero: Lazuli and Lapis are treated as one weapon. Star Force, flames and cubes are priced once, the secondary sword is marked as mirroring the weapon, and upgrade suggestions count the potential and flame Boss/Damage that both swords provide. Lazuli and Lapis Type 7-9 can now be planned with Star Force. The extra Astra secondary slot is not scanned yet.

  • Kanna: Talisman stars are now read, including the 26-star limit, and priced with the correct weapon Star Force gains.

  • Flame upgrade suggestions now work for weapons that roll normal flames, such as Zero's, by keeping their top Attack tier.

  • Star Force: choose the enhancement mode for each attempt from 15★ to 21★ with sliders, or apply quick presets (111, 222, 333 or Safeguard; 1111, 1144 or 4444). Each attempt shows its success chance, destruction chance and cost with your event settings.

  • Flames: choose Default, Scouter or Custom weights from the bar at the bottom of the Flames page, and enter your own weights to model other builds.

  • Flames carried over by the old item transposition system, such as on some Sweetwater equipment, are recognized as legacy flames and are no longer priced as if they could be rolled again.

  • Character Info scans now read the level and class on light or busy profile backgrounds. If a scan still fails there, the guide suggests switching to a plainer background.

  • Scouter: Calculate is pinned to the bottom of the page, HEXA levels are capped at 30 as you type, buffs switch on and off by clicking their tile, and old calculations can be deleted from the Results tab.

  • The potential and flame weight switches now sit in a bar at the bottom of the page, and combined costs are sorted lowest first, like the other tabs.