π Faster & more accurate server-ready detection
π Faster & more accurate server-ready detection
Previously, the manager waited after RCON first responded before marking a server as "Running" β a fixed safety buffer that made all servers look slow to start, especially on lower-end hardware.
Now the manager reads the server's own ShooterGame.log and watches for the same line ARK prints to its console when it's truly ready:
Server has completed startup and is now advertising for join
The moment that line appears, the server is instantly marked "Running" β no more arbitrary wait.
Changes:
- β‘ Removed the RCON hearthbeats at server start
- π― Server status now reflects the server's actual startup completion, detected directly from its log file
- π‘οΈ Watchdog (boot timeout & crash/frozen-map detection) is unchanged and still active as a safety net