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Sync wiki with code: transfer current public/wiki.html spec Brought every page up to the live build (the wiki had drifted to a much older state). Notable corrections: - Elements are FLAVOUR-ONLY: removed the Fire/Nature/Water matchup triangle + multiplier table (no type-effectiveness). - Monsters: multi-agent gen pipeline (Idea/Designer/Builder); Builder draws each creature from scratch as 2D shapes on a 128x128 frame (modelRender). - Combat: v2 structured judge is the default (EDITS/special-actions); added Combat Items; Player actions include Items. - Status labels: 60+ (was ~50). - Progression: exponential XP curve (100*1.15^(lvl-1)); catching grants NO XP. - Movement/Biomes: per-biome speed multipliers removed (uniform speed). - Extraction: zone-death is a 30s danger-bar timer, not 25 HP/s storm; teams no longer auto-heal at run start (free Healer in camp). - Lobby: walkable forest-village camp (Cave/Merchant/Healer/Vault/Workshop/ Bestiary/Outfitter); avatar/Esc menu for account actions. - Networking: client predicts self + extrapolates rivals; sessions = server accounts vs session-only guests; ~30% of visible monsters hunt you. - Rendering: square play window + gutters; minimap tap-zoom (M=mute); neutral combat accent; MP syncs rival chain skin + body model. - Open Questions: Q10 + Q12 now resolved. - Footer marks this GitHub Wiki canonical; public/wiki.html archived.
Extraction: Q10 confirmed; defeat triggers + SP/MP shared loseRunTeam rule
Biomes: smoothed boundary speed (PT1-T22); Extraction: full-heal on run start (PT2-T04)
Clarity + visuals pass: title hero, 6 mermaid diagrams, restructured Home, tighter prose
Phaser 3 migration; sprint retune; catch stabilization; spread spawns/portals
Add Spirit Chains page; update Game Loop, Taming, Extraction for chains
Game-logic wiki: multi-page port of public/wiki.html