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Extraction Round
Dominik Burger edited this page Jun 6, 2026
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7 revisions
| Rule | Value |
|---|---|
| Round duration | 600s (10 min) |
| Safe-zone (circle) starts shrinking | at 300s (5 min); radius scales with remaining time |
| Storm damage (outside the zone) | 25 HP/s to your active monster (not while in an instanced fight) |
| Portal spawn interval | every 30s after the 5-min mark, inside the closing circle |
| Encounter radius | 44px (walk this close to a monster → fight) |
| Extract radius | 48px (step this close to a portal → extract) |
| Extract (victory) | run ends, keep gains, active team healed to full, run-found chains banked |
| Defeat (team wiped by storm, or timeout) | lose the active run team (Q10) and any run-found chains. Vault + banked chains kept; team refills from the vault, or 4 random Lv.1 starters if the vault is empty. |
Q10 still OPEN: the death penalty above (lose active team, vault safe) is the current behavior and my recommendation, but not yet confirmed — see
docs/REQUIREMENTS.md §4.
Tamer's Quest — game-logic wiki. This GitHub Wiki is the canonical, code-mirrored spec (it superseded the in-app public/wiki.html, now archived, on 2026-06-11). Pair with docs/IMPLEMENTATION_PLAN.md and docs/REQUIREMENTS.md in the repo.
Tamer's Quest Game Logic Wiki
- Home
- Onboarding and Title
- Multiplayer and Networking
- Movement and Sprint
- Monsters Stats and Elements
- Combat and Taming
- Spirit Chains
- Progression
- Map and Biomes
- Extraction Round
- Rendering and HUD
- Open Questions
Legend
[CURRENT] implemented
[PLANNED] vision
[OPEN] undecided