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Tamer's Quest is a real-time online monster-taming extraction RPG — live at tamersquest.com. Bring a team of monsters into a shared procedural cave with up to 16 players, fight and tame wild monsters, and extract through a portal before the closing safe zone ends your run. Lose, and you lose your run team.
This wiki is the single source of truth for the game's rules and formulas — it mirrors the code so you can verify behaviour at a glance. If a rule here disagrees with how the game should play, that's a bug to flag (fix the code, or this spec).
Status legend — every claim is tagged:
| Tag | Meaning |
|---|---|
[CURRENT] |
How the code works today (the multiplayer loop is live) |
[PLANNED] |
Designed, not yet built (e.g. AI content gen) |
[OPEN] |
Awaiting a design decision |
Tamer's Quest crosses Pokémon-style taming with a Dark and Darker extraction loop. You don't "win" a round by killing everyone — you win by getting out alive with your gains. Combat is turn-based and AI-only — the judge LLM resolves every turn in both single-player and multiplayer (the deterministic engine is just a transient crash-net) — so every fight reads like a tactical duel. PvP is live: rivals duel on contact or by landing a spirit chain, and the winner loots the loser's team.
flowchart LR
A[Menu<br/>pick character] --> B[Base<br/>4 active + vault]
B --> C[Queue<br/>up to 16 players]
C --> D[Spawn<br/>procedural cave]
D --> E[Explore<br/>top-down]
E --> F{Encounter}
F -->|wild| G[Fight / Tame]
F -->|player| H[PvP duel]
G --> E
H --> E
E --> I{Extract?}
I -->|portal| J[Victory<br/>keep gains]
I -->|defeat / timeout| K[Lose run team]
J --> B
K --> B
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Title → log in or play as guest (nickname) → character select. The Singleplayer/Multiplayer choice happens later, in the lobby.
[CURRENT]See Onboarding and Title. -
Base inventory — you own a roster: a team of 4 active + a vault of up to 100.
[CURRENT] -
Queue into a round — matchmaking gathers up to 16 players (or starts after a countdown with ≥ min).
[CURRENT] -
Spawn on a procedural map (DLA caves + Voronoi biomes), at a seeded walkable point.
[CURRENT] -
Explore top-down (WASD / joystick), with server-side tile collision.
[CURRENT] -
Encounter wild monsters — some visible, some hidden (ambush), and some visible ones slowly hunt you (see Multiplayer and Networking). Walk into one (it acts first) or throw a spirit chain to engage with initiative → instanced turn-based combat / taming.
[CURRENT]PvE and PvP (rivals duel on contact or by chain).[CURRENT] -
Extract via a portal (keep your gains) or lose your run team on defeat.
[CURRENT] -
Results return you to the menu; profile saved server-side.
[CURRENT](in-memory; durable Postgres is coded,[OPEN]awaiting DB provisioning)
| Page | What's inside |
|---|---|
| Onboarding and Title | Title screen, log-in vs guest, character select |
| Multiplayer and Networking | The authoritative server model, tick/snapshot rates, anti-cheat |
| Movement and Sprint | Top-down movement, sprint & stamina, terrain speed |
| Monsters Stats and Elements | Monster data, the gen pipeline, stat scaling formula, elements (flavour-only) |
| Combat and Taming | Damage/accuracy/crit formulas, status effects, catching |
| Spirit Chains | The throwable engage/capture item — tiers, acquisition, stakes |
| Progression | XP, levels, gold, Spirit Essence, Base Upgrades |
| Map and Biomes | The 3-stage generation pipeline + biome table |
| Extraction Round | Round timeline, safe zone, portals, win/lose stakes |
| Rendering and HUD | Engine (Phaser 3), procedural art, the online HUD |
| Open Questions | Undecided design points (Q10–Q12) |
Tamer's Quest — game-logic wiki. This GitHub Wiki is the canonical, code-mirrored spec (it superseded the in-app public/wiki.html, now archived, on 2026-06-11). Pair with docs/IMPLEMENTATION_PLAN.md and docs/REQUIREMENTS.md in the repo.
Tamer's Quest Game Logic Wiki
- Home
- Onboarding and Title
- Multiplayer and Networking
- Movement and Sprint
- Monsters Stats and Elements
- Combat and Taming
- Spirit Chains
- Progression
- Map and Biomes
- Extraction Round
- Rendering and HUD
- Open Questions
Legend
[CURRENT] implemented
[PLANNED] vision
[OPEN] undecided