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Open Questions
The original architecture questions are resolved: instanced duel (Q1), FFA + PvE with hidden monsters (Q2), AI-resolved combat (Q3), generate-on-empty then ~90% reuse (Q4), Railway hosting (Q5), anonymous+nickname→OAuth (Q6), no status taxonomy (Q7), partial energy reset (Q8), vault-on-defeat (Q9). The gameplay questions below are now resolved too — the only remaining item is operational (persistence env). See docs/REQUIREMENTS.md §4:
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Q10 — Run-loss penalty
[RESOLVED]: a defeat (death / timeout / abandon) loses the active run team — the same sharedloseRunTeamrule in single-player and online — while the vault stays safe (Q9). The team refills from the vault, then starters. -
Q11 — PvP design
[RESOLVED]: interactive turns; AI-resolved (the deterministic engine is only a transient crash-net, FGT-T1); triggered on contact and by landing a spirit chain. First-turn initiative: a chain throw favors the thrower, a contact duel uses a seeded coin-flip (FGT-T9). Winner loots the loser's active team. Live by default (PVP_ENABLED=falseto disable). Open tuning: contact-trigger may be too forced vs chain-only — see design note. -
Q12 — Disconnect/reconnect
[RESOLVED](P6-T1): a dropped in-round player keeps their slot for a 120s grace window — reconnecting with the token resumes the round at the current position; no return within 120s counts as a death (loses the active team, per Q10 — anti-rage-quit). The client auto-reconnects. -
Persistence is coded but inert until a Railway Postgres is provisioned +
DATABASE_URLset; until then profiles reset on redeploy.
Tamer's Quest — game-logic wiki. This GitHub Wiki is the canonical, code-mirrored spec (it superseded the in-app public/wiki.html, now archived, on 2026-06-11). Pair with docs/IMPLEMENTATION_PLAN.md and docs/REQUIREMENTS.md in the repo.
Tamer's Quest Game Logic Wiki
- Home
- Onboarding and Title
- Multiplayer and Networking
- Movement and Sprint
- Monsters Stats and Elements
- Combat and Taming
- Spirit Chains
- Progression
- Map and Biomes
- Extraction Round
- Rendering and HUD
- Open Questions
Legend
[CURRENT] implemented
[PLANNED] vision
[OPEN] undecided