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Removes the Mechanics Map canvas's redundant 94%-opaque full-widget paint so passive gameplay shows only the real map and mechanic content over the game.
Hides the map's waiting or unavailable notice after Done or Escape; editor-only status chrome no longer remains over gameplay.
Keeps the shared Overlay canvas dark and its widget bounds translucent only while editing. Passive widget backplates remain controlled exclusively by each widget's Background percentage, which defaults to 0%.
Promotes 16 exact current-build SkillTable action names through the reviewed desktop localization catalogs, improving website observed-action coverage from 232/262 to 248/262 without guessing unresolved identities.
Maps exact timeline skill icons referenced by /game-assets/... to matching trusted site-owned assets, while rejecting mismatched or unsafe paths.
Compatibility
Platform: Windows x64
Game deployment: Global
Game build(s): reviewed pack 24687926; ordinary parsing and localization carry forward across non-seasonal builds, while rDPS remains limited to reviewed identities
Public report schema: 17; projection revision 10; public reconciliation schema 20; combat timeline schema 6
Overlay layout schema: 2, backward-compatible; layouts without Background values migrate to 0%
Capability status
Available: Transparent passive shared-canvas widgets, real-map rendering without an extra opaque canvas fill, editor-only map notices, independent Background and Widget opacity controls, Done/Escape edit exit, configurable Scroll Lock visibility toggle, and expanded exact current-build action localization.
Locked: Native in-game automarker placement remains disabled until a current-build outbound placement route and matching visible lifecycle are proven safely.
Known limitations
Existing public reports are not automatically upgraded to timeline schema 6; retained reports require a rollback-safe reprojection before exact skill lanes and death-cause evidence appear for those older submissions.
Automatic late-route discovery for modern ExitLag redirection remains follow-up work; manual Npcap Loopback selection is available.