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Adds separate hostile cast lanes to the desktop and website timelines, showing exact observed cast starts before the player skill/death lanes without inferring boss identities.
Keeps hostile cast lanes visible when player graph lines are toggled off, and uses trusted localized action names and icons where available.
Publishes timeline schema 7 with a bounded reducer-authored hostile-source roster, exact evidence, target-aware single-POV deduplication, and canonical multi-POV clock alignment.
Localizes desktop death-cause summaries and every fallback label through the UI catalog.
Locks the Overlay canvas visual contract with regression coverage: a dark translucent edit canvas, no passive canvas/backplates, and only user-configured widget background opacity during play.
Compatibility
Platform: Windows x64
Game deployment: Global
Game build(s): reviewed pack 24687926; ordinary parsing, localization, and non-seasonal build compatibility carry forward, while rDPS remains limited to reviewed identities
Public report schema: 17; projection revision 11; public reconciliation schema 20; combat timeline schema 7
Overlay layout schema: 2, backward-compatible; layouts without Background values migrate to 0%
Capability status
Available: Exact hostile cast and player skill/death timeline lanes, trusted skill presentation, synced-POV cast alignment, transparent passive shared-canvas widgets, editor-only dark canvas and widget bounds, Done/Escape edit exit, and configurable Scroll Lock visibility.
Locked: Native in-game automarker placement remains disabled until a current-build outbound placement route and matching visible lifecycle are proven safely. Historical projection publication remains paused until the inverse rollback transaction is implemented and tested.
Known limitations
Existing public reports are not automatically upgraded to timeline schema 7. Bounded audit-only dry runs are safe while publication is paused, but older submissions will not gain exact skill, death-cause, or hostile-cast lanes until rollback-safe reprojection is enabled.
Automatic late-route discovery for modern ExitLag redirection remains follow-up work; manual Npcap Loopback selection is available.
Hostile actors are intentionally labeled by trusted presentation data or raw actor ID; rLogs does not guess boss names.