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Adds 1-second, 5-second, 10-second, and whole-run eDPS/aDPS pairs to the Combat History damage-chart inspector for every visible player, plus a visible-player total.
Uses the canonical recorded microsecond duration for fractional run endings, keeping graph samples, event lanes, the cursor, and terminal markers aligned.
Keeps incomplete history honest: time-local eDPS/aDPS remains unavailable when the reducer did not publish a complete validated rate clock; wall time is never substituted.
Prevents unsupported builds from inferring a Battle Imagine item, icon, tier, rarity, or maximum tier from a current-build ability mapping. Stable names carry forward only from an item ID that was actually observed.
Keeps Hide, Lock, Done, and Escape in the independently localized Overlay Canvas control path rather than making a specific overlay module own the canvas.
Compatibility
Platform: Windows x64
Game deployment: Global
Game build(s): reviewed pack 24687926; ordinary parsing and stable ID-backed localization carry forward, while inferred Imagine presentation, mechanics, and rDPS identities remain exact-authority gated
Public report schema: 17; projection revision 12; public reconciliation schema 21; combat timeline schema 8
Combat History schema: 1, backward-compatible; exact cursor variants require a complete reducer-authored rate clock
Overlay layout schema: 2, backward-compatible
Capability status
Available: Exact 1s/5s/10s/run eDPS and aDPS inspection in Combat History, visible-player totals, canonical fractional-run timing, participant-controlled graph/event visibility, stable observed-item Imagine labels across compatible builds, and independent canvas-level Hide/Lock/Done controls.
Locked: Native in-game automarker placement remains disabled until a current-build outbound placement route and matching visible lifecycle are proven safely. Multi-POV death merging remains disabled until each secondary death is derived from a verified sealed artifact with its own server-time evidence and collision-safe identity mapping. Historical projection publication remains paused until a deployed isolated staging canary passes.
Known limitations
Combat History records without a complete reducer-authored rate clock cannot expose time-local eDPS/aDPS variants. The app displays them as unavailable instead of estimating them from wall time.
Timeline playback remains website-only; the desktop app provides inspection and event navigation without playback.
Secondary-POV death rows are not copied from public/client timeline JSON. The public death schema does not yet retain each death event's own server time, so safely aligned multi-POV death merging requires a later sealed-replay schema slice.
The local forward/rollback rehearsal validates the transaction layer but does not replace the final hosted-verifier staging canary, so production historical reprojection remains paused.
Automatic late-route discovery for modern ExitLag redirection remains follow-up work; manual Npcap Loopback selection remains available.
Native in-game automarker transmission remains unavailable; saved scene-family marker presets and preview behavior do not send placement packets.