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Gives automarker presets an explicit local Load action that restores the selected setup's name and exact XYZ points without opening the Mechanics Map or transmitting game traffic.
Separates the unverified native action as a clearly disabled Place in game control; Save, Save As, Load, and scene-family isolation remain usable independently of DPS and the overlay canvas.
Removes expired mechanic geometry from the real game map on time even when no new packet revision arrives, while keeping removal-driven signals visible until the game removes them.
Makes scaled overlay dragging, resizing, saving, and reloading share the same authority bounds, eliminating edge snapping and preserving natural panel height while layout data is delayed or unavailable.
Adds a five-artifact hosted reconciliation proof that retains one canonical combat spine, prevents secondary-POV damage duplication, and verifies exact source-set and rDPS conservation behavior.
Compatibility
Platform: Windows x64
Game deployment: Global
Game build(s): reviewed pack 24687926; preset families and stable labels carry forward, while mechanics, native placement, and rDPS semantics remain exact-authority gated
Public report schema: 17; projection revision 12; public reconciliation schema 21; combat timeline schema 8
Available: Local automarker Save, Save As, and explicit Load by reviewed activity family; quiet-period mechanic expiry; scale-consistent overlay editing; and synthetic five-POV reconciliation conservation coverage.
Locked: Native Place in game remains disabled until a current-build outbound placement route and matching visible lifecycle are proven safely. Multi-POV death merging remains disabled until each secondary death is derived from a verified sealed artifact with its own server-time evidence and collision-safe identity mapping. Historical projection publication remains paused until a deployed isolated staging canary passes.
Known limitations
Load restores a saved setup locally; it does not place party-visible in-game waymarks. Place in game remains disabled and does not send packets.
The Mech Facility M1 capture is useful negative evidence but did not reveal a decoded outbound placement request, so another placing-client capture is still required for native automarkers.
Five-POV reconciliation is now covered by sealed synthetic artifacts, but production raid validation still requires a real same-instance 5+ POV corpus.
ExitLag compatibility still requires native validation with ExitLag Legacy-NDIS and Npcap installed; the passive capture path cannot expose traffic that Npcap itself does not provide.