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v0.2.1-beta.12
Pre-release
Pre-release
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40 commits
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since this release
Map rendering controls and reliable Grid Room placement
Adjust view distance and fog per map, place objects inside tall Grid Rooms, and restore the game's original environments when customization is off. Reset resized rooms and remove package-dependent content to return otherwise stock maps to vanilla compatibility.
New
- DOOM's Settings / Properties panel now offers Custom Rendering, with view distance and fog strength, range and color controls saved inside each map on OpenGL and Vulkan.
Improved
- Turning Custom Rendering off restores each module's original environment, while saved custom values remain available when re-enabled.
- Restoring every Grid Room to its original dimensions and removing package-dependent content permits otherwise stock maps to load in vanilla after saving with Custom Rendering off.
Fixed
- Objects can be placed inside tall resized Grid Rooms, and resizing refreshes the faint native placement grid.
- Grid Room Size no longer inherits the Grid Offset field's 0-63 input range; dimensions still clamp to the door and portal limits.