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v0.2.1-beta.8

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@github-actions github-actions released this 07 Sep 04:55
· 96 commits to main since this release

Demons walk and climb your own geometry

Mark the Blocking Boxes you build in DOOM's own object settings and Snapmap+ bakes navigation onto them at map load, so demons walk and even climb onto your platforms. Snapmap+ also now runs on both the Vulkan and OpenGL versions of the game.

New

  • An AI Navigation switch on any Blocking Box, in DOOM's own object settings, marks its top surface as ground demons may walk on.
  • Demons now climb onto marked surfaces well above step height, using the animation that suits each one.

Improved

  • Snapmap+ attaches to whichever DOOM executable is running, so everything keeps working after you switch between Vulkan and OpenGL.
  • The installer now spots the game running under either renderer and asks you to close it instead of failing on a locked file.

Fixed

  • Marks made during a session survive pressing Play instead of being quietly discarded for the rest of the session.
  • The Entity State tab accepts valid values again instead of rejecting them as unknown and suggesting ones the game refuses.

Plus 23 smaller fixes and internal changes.