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v0.2.1-beta.8
Pre-release
Pre-release
·
96 commits
to main
since this release
Demons walk and climb your own geometry
Mark the Blocking Boxes you build in DOOM's own object settings and Snapmap+ bakes navigation onto them at map load, so demons walk and even climb onto your platforms. Snapmap+ also now runs on both the Vulkan and OpenGL versions of the game.
New
- An AI Navigation switch on any Blocking Box, in DOOM's own object settings, marks its top surface as ground demons may walk on.
- Demons now climb onto marked surfaces well above step height, using the animation that suits each one.
Improved
- Snapmap+ attaches to whichever DOOM executable is running, so everything keeps working after you switch between Vulkan and OpenGL.
- The installer now spots the game running under either renderer and asks you to close it instead of failing on a locked file.
Fixed
- Marks made during a session survive pressing Play instead of being quietly discarded for the rest of the session.
- The Entity State tab accepts valid values again instead of rejecting them as unknown and suggesting ones the game refuses.
Plus 23 smaller fixes and internal changes.