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DriftDroid for Nintendo Switch - Beta 1

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@dorPXP dorPXP released this 01 Oct 03:35

Mario Kart Wii, statically recompiled, running natively on the Nintendo Switch. This is the first
public Switch build. It is a beta: expect rough edges.

What you need

  • A Nintendo Switch with custom firmware (Atmosphère) and the Homebrew Menu.
  • Your own copy of Mario Kart Wii, PAL version (game ID RMCP01) as an .iso or .wbfs file.
    No game files are included. Other regions are not supported yet.
  • About 3 GB free on the SD card (plus room for the disc image while you install).

Install

  1. Copy DriftDroid.nro to /switch/WiiCompiled/ on your SD card.
  2. Copy your disc image anywhere on the SD card (for example /switch/WiiCompiled/Games/ or /wbfs/).
    On FAT32 cards use .wbfs (split .wbfs + .wbf1 files work); an .iso is over 4 GB.
  3. Start DriftDroid through title override (hold R while opening a game), not from the album.
    It needs the full memory.
  4. Choose Import game, pick your disc image, and wait about 6 minutes. Then press Play.

After installing you can delete the disc image to get the space back.

Controls

  • Launcher: D-pad or left stick, A to select, B to go back.
  • In game: press both sticks in (Left Stick + Right Stick) to open the settings panel. DPAD to navigate.

Updating

Replace DriftDroid.nro with the new one. That is all - never delete the DATA or NAND folders;
they hold your installed game and your save.

Performance

Measured on one console; yours may differ.

Stock clock Overclocked (sys-clk, maximum)
Time Trials 50-60 FPS 60 FPS
12-kart race (Grand Prix / VS) about 30 FPS about 55 FPS (dips to ~50)

Full races are limited by the CPU. An overclock is recommended for Grand Prix.

Not in this beta

  • Online play.
  • Retro Rewind and other mods.
  • Touch controls.
  • Regions other than PAL.

Known issues

  • The first seconds of a new track can stutter while shaders are prepared.
  • A short hitch at the start and end of a race.