v0.5.5
Final release of the current Supernova architecture before the next major redesign.
• Added SceneManager and BundleManager for registered scene stacks and reusable entity bundles
• New scripting workflow with ScriptComponent, ScriptBase, ScriptProperty, Lua events, and better editor support
• Refactored physics with richer 2D/3D joint support, auto anchors, extra validation, and safer body loading
• Improved UI layout and camera behavior, including container wrapping, anchor sizing, auto resize, and UI event handling
• Improved GLTF, animation, shader, texture, cubemap, tilemap, and transparency workflows
• Reduced fixed-size limits with HybridArray across sprites, submeshes, tilemaps, bodies, bones, and morph targets
python3 tools/supershader.py