Skip to content

v0.5.5

Choose a tag to compare

@eduardodoria eduardodoria released this 12 Apr 02:40

Final release of the current Supernova architecture before the next major redesign.

• Added SceneManager and BundleManager for registered scene stacks and reusable entity bundles
• New scripting workflow with ScriptComponent, ScriptBase, ScriptProperty, Lua events, and better editor support
• Refactored physics with richer 2D/3D joint support, auto anchors, extra validation, and safer body loading
• Improved UI layout and camera behavior, including container wrapping, anchor sizing, auto resize, and UI event handling
• Improved GLTF, animation, shader, texture, cubemap, tilemap, and transparency workflows
• Reduced fixed-size limits with HybridArray across sprites, submeshes, tilemaps, bodies, bones, and morph targets

⚠️ Important Notice: The default shaders in this release are outdated. Before using this version, please regenerate them by running: python3 tools/supershader.py