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v0.6

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@eduardodoria eduardodoria released this 24 Jul 14:43

First release under the Doriax name, and the start of a new phase (over 500 commits since v0.5.5):

• New desktop editor for 2D, 3D, and UI scenes: dockable multi-viewport layout, hierarchy, inspector, resources, play mode, and inspector support for every runtime component
• Built-in AI assistant that creates entities, writes Lua and C++ scripts, builds the project, and runs the scene from plain language
• New rendering features: IBL, SSAO, screen-space reflections, planar reflections, reflection probes, and 2D lights with occluder shadows
• Custom shaders: fork and edit the built-in Mesh, UI, Points, Lines, and Sky shaders per component or per scene, with live recompile
• New terrain editor with sculpting and texture-blend brushes, 16-bit heightmaps, and clipmap LOD
• Animation timeline with keyframe tracks, per-segment easing, crossfade blending, and viewport path editing
• Multi-node GLTF models loaded as child entities, with parallel loading, morph targets, and mesh instancing
• Integrated code editor with engine API completion and C++ script hot-reload
• Export pipeline for Windows, Linux, macOS, Android, iOS, and HTML5, with cross-platform shader translation and project settings
• Added Vulkan support, gamepad input, unified cursor control, and native FreeBSD builds