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v0.8.2
- New full screen view for the running scene in the editor (F11)
- Faster 3D lighting: shadows are projected per pixel, scenes lit only by directional lights use a lighter shader, and shadow casters that can't reach the view are culled
- Runtime reflection probes are prefiltered for rough surfaces, and SSR fades out on them
- Terrain foliage has a distance scale and a minimum draw distance, and billboards keep facing the camera
- Lower memory use in exported games from smaller engine capacity defaults, and Linux games return unused memory after scene loads
- Stopping Play no longer rewrites scenes loaded during Play, which caused "Retrieving non-existent animation" errors on the next Play
- Accented and other non-ASCII names in project paths, scenes and files work in the editor, MCP and exports
- Fixed Lua event callbacks never being released and Lua objects crashing when collected after their scene
- New AI tools for terrains, the editor camera, model reloads and export shader overrides. AI Chat works with Gemini again, and AI and MCP exports no longer hang the editor
- Windows: D3D11 shaders ship as bytecode, projects with many shaders build with Visual Studio, Web exports work with Emscripten 6, Visual Studio builds compile in parallel and crash reports include the faulting stack
- Exports no longer copy other exports or IDE output from inside the project
- Fixed double-sided materials lit from behind in exported games, 3D scenes without a camera loaded during Play, Add Action crashes in the Animation toolbar, slow Structure drags on large hierarchies and other editor and export issues
Thanks to @dajiaohuang for the fixes to 2D rays and contacts, sprite animations, tilemaps, particles, scene saving and exports.
⚠️ Potential breaking changes
- Engine capacity defaults are lower, for example
MAX_SUBMESHES4,MAX_SPRITE_FRAMES32,MAX_TILEMAP_TILES512 andMAX_BONES96. Editor exports raise them to fit your scenes and bundles, but content that only scripts create, and builds made without the editor, may need higher values (build options) - Exports now stop with an error when a scene can't be saved or a required file can't be copied, instead of finishing without it