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WCW Mayhem Recompiled v0.1.0

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@dotGrx dotGrx released this 21 Oct 18:04

WCW Mayhem Recompiled v0.1.0

The first public build of the unofficial PC version of WCW Mayhem (PlayStation), statically
recompiled to native code with psxrecomp.

You need your own copy of the game: the PAL (Europe) release, SLES-02193, as a .cue / .bin
disc image (Redump WCW Mayhem (Europe).cue). No game data and no PlayStation BIOS are included;
the game runs on the bundled open-source OpenBIOS.

How to play

  1. Download WCW-Mayhem-Recomp-v0.1.0-win-x64.zip and extract all of it to a normal folder
    (not Program Files).
  2. Start WCWMayhemLauncher.exe.
  3. Under GAME FILES, choose your .cue, then press PLAY.

Requires Windows 10/11 64-bit and a graphics card with OpenGL 3.3. Nothing else to install.
Windows SmartScreen may warn the first time (the build is not code-signed): choose "More info",
then "Run anyway".

What's in this version

  • Native x64 code recompiled from the game's own MIPS code
  • 16:9 widescreen: a genuinely wider view of the arena, with ring posts, turnbuckles and other
    props drawn across the full width (21:9 and fit-to-window are there, untested)
  • Internal resolution from native up to 8K, 1440p by default
  • No polygon wobble or texture warping (PGXP, on by default)
  • Xbox controllers out of the box, per-player assignment, digital or DualShock mode; up to four
    players with the emulated multitap
  • Unlock all: every hidden wrestler, doppelganger select and the classic Nitro setting, using the
    game's own Pay-Per-View passwords; your memory card is not changed
  • Optional smooth motion (frame blending up to your display's refresh rate; the game itself stays
    at its original 25 fps)
  • Launcher with settings, controls, disc check and logs

Known limits

  • The game runs at its original 25 fps (PAL). Smooth motion blends frames; it does not add new
    animation.
  • Players 3 and 4 (multitap) and the 21:9 / fit-to-window widescreen modes have not been tested.
  • CD speed barely shortens loads: the game paces its own loading screens.

Non-commercial use only: this build includes psxrecomp, licensed under the PolyForm
Noncommercial License 1.0.0.