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Switch to ymm after zmm in genZeroInitFrameUsingBlockInit #115981
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switch to ymm after zmm in genZeroInitFrameUsingBlockInit
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use aligned movs
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fix
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Does
simdUnalignedMovIns()get hoisted out of the loop, or will it be a lookup each time?Is there a reason to not just always use the unaligned instruction since they're the same perf for accesses that are actually aligned?
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I presume it acts as a validation of the assumption that the frame pointer is 16 bytes aligned, but not sure, I just copied it from the previous logic