CTR-AP v0.1.3 - the correctness patch
A correctness patch. Vanilla warp pad mode is fixed and no longer experimental, audio settings finally save, the client survives losing its server, and the seed logic tells the truth about Gem Cup legs. No new gameplay, a dozen things now behave the way they always should have.
Thanks Bethany, BEXUS and MarioSpore for the reports, and everyone in the Discord who keeps breaking things in useful ways.
Downloads
- Windows:
ctr-archipelago-v0.1.3-windows-x86.zip(contains everything) - Steam Deck / Linux:
ctr-archipelago-v0.1.3-linux-x86.tar.gz, now less than half the old download size - Hosts and players:
ctr.apworldandCrash.Team.Racing.yamlare attached separately - Debugging a crash?
ctr_native_ap.debugholds the Linux debug symbols, matched to this exact build
📖 Setup guide (as shipped). Update the client and the apworld together, they are a pair.
Fixed
- Vanilla warp pad mode could generate unbeatable seeds. Fixed, and no longer experimental. Fair warning: vanilla got noticeably tighter, only Crash Cove and Roo's Tubes are open at the start, which is how the original game works. (#80)
- Podium rungs earned through Gem Cup legs are now fully in logic and visible in Universal Tracker, closing the v0.1.2 known issue. Found by Bethany. (#86)
- Audio settings survive a restart now, in the AP build and the vanilla build both. (#53)
- Losing the server no longer crashes the game. The client rides out the disconnect and reconnects by itself. (#103)
- Boss garage stars no longer turn red from received Keys. From BEXUS's session. (#84)
- The seed check could flash a false "seed not completable" right after you sent a check. Root caused from Bethany's seed. (#85)
- The seed check also cried wolf on merged destination shuffle: it did not know a podium check can be earned through a Gem Cup leg. Advisory only, never blocked play. (#107)
- The multiworld reachability log line reads like information now instead of an alarm. (PR #102)
- Turning off Gem Cups with shuffled gems could leave live checks on the excluded cups, and one contradictory option combo now fails generation with a clear message. (#50)
- A requirement-weight config with Trophy at 0 crashed generation. It now fails with a message telling you what to change. (#87)
- Every vendored networking dependency is now pinned and hash-verified at build time, recorded in
versions.txtinside the bundle. (#78)
New
- Pads with remaining relic or token checks pulse blue on the map instead of going quiet, so you can see where checks remain at a glance. (#60)
- Items you send to other players show in the hub feed as "ITEM TO PLAYER", the same way received items already do. Reported by MarioSpore. (#63)
- The crash reporter arms at launch instead of the first frame, so startup crashes finally leave a
ctr-ap-crash.txt. (#93) - The Linux download dropped from 27 MB to 11 MB. The debug symbols ship separately as
ctr_native_ap.debug. (#92) - The APWorld Manager listing shows a description and author instead of a blank row. (apworld #11)
Known issues
- Generation can rarely fail in a multiworld (#75). Fails loudly at generation, reroll. Solo unaffected.
- Gemstone Valley pause crash (#56) and Mystery Caves crash (#57), both still unreproduced. With the reporter now arming at launch a crash file is much more likely, please attach
ctr-ap-crash.txt. - Post-boss cutscene softlock (#51) did not reproduce in release testing with the outro path exercised deliberately. One clean run is not proof, so it stays listed.
- A crash from an internal exception may still exit without a crash report, rare after this release's guards. (#103)
Testing
Verified in game on the exact shipped builds: audio persistence, the garage star matrix, the sent-item feed in both directions, the map pulse, the seed check through podium bursts and on the merged-shuffle seeds that used to trip it (plus a deliberately broken seed to prove it still flags real problems), server-loss survive and reconnect, and the boss outro path. Logic changes passed all eleven checks of the Archipelago index matrix plus a dedicated vanilla-mode run, about 19,000 generations, zero failures.
Next
The 0.2.0 design campaign: the character phase, item packs, and the adaptive podium rung budget, with solo/offline play (#89) behind those. No dates, hobby project honesty applies.
Checksums
- zip
e2819fe832341b9e1624506414392d2a3bbf7ddcbec5dbe5e80837c202db37fd - tar.gz
880e45d93ecca4733d8654ba9c2fa1cbd4e6a7e54e92a7ba596d23343bb34372 - apworld
52137acf0ffd54305e08c5b6e07d6a3881ff2f114cf0de21aa427766fbec63b6 - debug
0141f3954005db111daf71c8d2ebb06c4627d6d87cba3854655872f69f8a7022