CTR Archipelago 0.2.3 is out. Here's the quick list; the full release notes are on AP-Pie.
Setup guide (ap-pie.com) · SETUP.md · SETUP.md as shipped
What changed since 0.2.2
- DeathLink rework: a received death applies only in a live race and is never saved for later. A death that arrives during a pause lands when the race runs again. Every received death shows a popup.
- DeathLink crash: fixed the crash when a DeathLink arrived with
death_link: race_loss. - DeathLink Send: new YAML option
death_link_send(mask_grab,weapon_hit,race_loss) chooses what sends a death. Old YAMLs behave as before. There is no send-only DeathLink. - Race loss goes both ways: losing a race, a Gem Cup, or restarting or exiting to the map from the pause menu sends a death.
- In game: three new rows on Options > Archipelago: DL SEND FALL, DL SEND HIT, DL SEND LOSS.
- Relic Race: the pad no longer closes before you can take the Perfect check, and it shows the item placed there.
- Frame rate: fixed the low frame rate in the hubs, especially Gem Stone Valley (#376).
- Warp pads: the glow shows the item of every open location, boxes, letters and Wumpa included.
- Letters: short names in the item feed for Slide Coliseum, Turbo Track and Cortex Vortex.
- Tracker: boss garage nodes are gold, green or red by garage state.
- Logic (Progressive Boost on): every Relic Race Perfect needs Ultimate Sacred Fire, Held 1st has no boost floor on hard, and trial-track Gold and Platinum relics are gated like the other tracks.
Downloads
Get ctr-archipelago-v0.2.3-windows-x86.zip for Windows or ctr-archipelago-v0.2.3-linux-x86.tar.gz for Linux and Steam Deck (glibc 2.36 or newer). Each has the client and the matching ctr.apworld. A 0.2.2 room can be played on the 0.2.3 client; for new seeds use the 0.2.3 client and APWorld together. Archipelago 0.6.7 or newer is needed to host. The separate ctr.apworld and Crash.Team.Racing.yaml are for hosts and generators. The .sha256 files check your downloads, manifest.json and manifest.json.minisig are the signed manifest (how to check it is in the full notes), and the .debug files help with crash reports; you don't need them to play. You need your own NTSC-U disc; no game data is included. The client isn't code-signed.
Known issues: short pauses on screen changes, large reconnect backlogs can stall the game (#147), and some podium characters can show up invisible (#282). Not run on the Steam Deck.
Download checksums
| Asset | SHA-256 |
|---|---|
ctr-archipelago-v0.2.3-windows-x86.zip |
1c5d6c74940844379ed80f84c40c5f2b2c4bc4563ff95d0a3c4f57bfdcb6c407 |
ctr-archipelago-v0.2.3-linux-x86.tar.gz |
fb4db136a43a4c1d68347b736cee57b3c3c271f9bc09f4864a1483edb45a4076 |
ctr.apworld |
726deb6df971ecd843f42b96508ef2e36b44c4c62167e1f3648e4b4f02b94acb |
manifest.json |
4d30fd9d5625c8f13f55000b6913e67af5f79e973e2065fb9fc202a238fad98e |
Reporting a problem
Open a GitHub issue with your client version, platform, seed or YAML and what happened. Include the support bundle when it helps: run support-bundle.bat on Windows or support-bundle.sh on Linux and check it before attaching; it doesn't upload anything by itself. Questions are welcome in the Crash Team Racing channel on the Archipelago Discord.