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CTR Archipelago v0.2.3

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@dowlle dowlle released this 30 Sep 20:48
· 19 commits to main since this release
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CTR Archipelago 0.2.3 is out. Here's the quick list; the full release notes are on AP-Pie.

Setup guide (ap-pie.com) · SETUP.md · SETUP.md as shipped

What changed since 0.2.2

  • DeathLink rework: a received death applies only in a live race and is never saved for later. A death that arrives during a pause lands when the race runs again. Every received death shows a popup.
  • DeathLink crash: fixed the crash when a DeathLink arrived with death_link: race_loss.
  • DeathLink Send: new YAML option death_link_send (mask_grab, weapon_hit, race_loss) chooses what sends a death. Old YAMLs behave as before. There is no send-only DeathLink.
  • Race loss goes both ways: losing a race, a Gem Cup, or restarting or exiting to the map from the pause menu sends a death.
  • In game: three new rows on Options > Archipelago: DL SEND FALL, DL SEND HIT, DL SEND LOSS.
  • Relic Race: the pad no longer closes before you can take the Perfect check, and it shows the item placed there.
  • Frame rate: fixed the low frame rate in the hubs, especially Gem Stone Valley (#376).
  • Warp pads: the glow shows the item of every open location, boxes, letters and Wumpa included.
  • Letters: short names in the item feed for Slide Coliseum, Turbo Track and Cortex Vortex.
  • Tracker: boss garage nodes are gold, green or red by garage state.
  • Logic (Progressive Boost on): every Relic Race Perfect needs Ultimate Sacred Fire, Held 1st has no boost floor on hard, and trial-track Gold and Platinum relics are gated like the other tracks.

Downloads

Get ctr-archipelago-v0.2.3-windows-x86.zip for Windows or ctr-archipelago-v0.2.3-linux-x86.tar.gz for Linux and Steam Deck (glibc 2.36 or newer). Each has the client and the matching ctr.apworld. A 0.2.2 room can be played on the 0.2.3 client; for new seeds use the 0.2.3 client and APWorld together. Archipelago 0.6.7 or newer is needed to host. The separate ctr.apworld and Crash.Team.Racing.yaml are for hosts and generators. The .sha256 files check your downloads, manifest.json and manifest.json.minisig are the signed manifest (how to check it is in the full notes), and the .debug files help with crash reports; you don't need them to play. You need your own NTSC-U disc; no game data is included. The client isn't code-signed.

Known issues: short pauses on screen changes, large reconnect backlogs can stall the game (#147), and some podium characters can show up invisible (#282). Not run on the Steam Deck.

Download checksums

Asset SHA-256
ctr-archipelago-v0.2.3-windows-x86.zip 1c5d6c74940844379ed80f84c40c5f2b2c4bc4563ff95d0a3c4f57bfdcb6c407
ctr-archipelago-v0.2.3-linux-x86.tar.gz fb4db136a43a4c1d68347b736cee57b3c3c271f9bc09f4864a1483edb45a4076
ctr.apworld 726deb6df971ecd843f42b96508ef2e36b44c4c62167e1f3648e4b4f02b94acb
manifest.json 4d30fd9d5625c8f13f55000b6913e67af5f79e973e2065fb9fc202a238fad98e

Reporting a problem

Open a GitHub issue with your client version, platform, seed or YAML and what happened. Include the support bundle when it helps: run support-bundle.bat on Windows or support-bundle.sh on Linux and check it before attaching; it doesn't upload anything by itself. Questions are welcome in the Crash Team Racing channel on the Archipelago Discord.